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Week 3 [09-15.11.20] Games and their impact on our brains

Please watch this TED talk which focuses on the scientific approach of measuring the impact that video games have on human brains and answer the questions below: 

  • Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
  • Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
  • Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
  • Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

Comments

1. Woah, i wasn't expecting gamers to be 33 years old. Maybe it's that time in life when you have everything stable, I mean things like family, work, studied, children etc. I was thinking about 18-22 years old for avarage age for the gamers.

2. I consider myself as one of that kind of people. I'm spending most of my time in front of computer screen but my vision never got worse. Maybe that one time when i was playing Witcher 3 for 12hours... yeah, maybe that one time.

3. I was always thinking that games can have positive effect on children, I know that as far as we go with postive effects we can go with negative effects. It only depends how we use games and what kind of games are there to play. For example we can give a child game basen on simple maths or alphabet, I think that would have positive effect. Thinking about negative impact of video games on children i can only say that you can't give a child ANY game and just leave it to play by itself, especially when you don't know anything about the game. That's why we have to check PEGI rating twice.

4. I think I answered this question right above, but I can add that nothing that you will do in the game will give you more fun then doing it in real life. :)
1. Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?

It was actually surprising. I think that my guess would be around 20 years old, or maybe younger because these days computer games are really popular with children.

2. Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?

I think it depends. I saw a lot of people with good vision or people with really bad vision. I think that's because everyone plays different types of games. If you play a lot of strategy games, then your logical thinking should be better. If you play a lot of arcade games, of first-person-shooting games, then your reflex should be better. As for me, I haven't noticed that anything special has changed in the way I work. So maybe I don't play enough games

3. Ignore the details of the previous questions and think about your opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.

I think that her points are right and that games might help in physical health, but I'm more worried about the mental health of children. Dealing with losing games seems to be really difficult, especially now, when the internet is full of people smashing objects because something went wrong in their game. I hate the idea, that children are copying it. Screaming on the computer or even other players also doesn't seem right. Some competitive games when you have to cooperate with others may get pretty aggressive.

4. Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

As I stated in the previous question, the wrong way of dealing with losing the game, becoming too engaged in it, cooperating with other players.
Answering the first question, I had no idea what the average age was. I think I would guess something about 22 years old. Answering the second question I had no idea either. I also can not say what influence games have on my attention or distractibility because I do not play any, but it totally influences me when it comes to spending time with my boyfriend, as for him games are as important as me. However, when I observe him, I don’t feel like gaming has influenced him in any way when it comes to attention and distractibility. Honestly, my whole opinion on video games is based only on watching my boyfriend playing it as for my whole life I have never really had any contact with this world, except for the Sims. I feel like video games definitely influence people in so many ways, but the way depends on humans. Some people get really crazy with it. I know people who are able to live without sleeping, drinking energy drinks, only to stay awake and play. My boyfriend sets the alarm in his phone for 3am, 5am or other crazy times of nights, just because he needs to do something in his game. If he is not able to do it, he asks his friends to do it for him. I wouldn’t say that he is obsessed with it, but definitely he is a little crazy. But seeing how he behaves when it comes to gaming and how he guards everything only so he doesn’t lose, I can only imagine how some people might be not able to distinguish between real life and computer games. Their priorities might be insane. And I am talking about adults so when it comes to children, I feel like gaming should be really limited for them. Parents should not let their children get addicted to games and affect their early years when they are growing up and everything what they are doing is affecting their minds and the people they are going to be in 20 years
Answering your questions:

1. I would never expect the average player age to be 33. I was very surprised. Before watching this video, I thought that age would be somewhere around 16-25. Games are very popular with children and teenagers. As you can see, I was very wrong ...

2. Yes, I believe people who play games often have better vision and visual cognition. For example, if these are 3D games with realistic graphics, people study their surroundings more and are sensitive to stimuli. For me personally, the games are not influenced in any way either positively or negatively, perhaps because I haven't played that much for several years.

3 and 4. I believe that games can be harmful and useful in life. Some games teach logical thinking, recognition in the field, and making certain decisions. But keep in mind that this is just a game. And the reality is completely different. Therefore, it is very important to find the golden mean between playing and living in reality.
Karolina Rolska said…
I didn’t know before that the average age of a gamer is as much as 33 years. If I was about to guess I would probably say 18 years old because I thought that teenagers and people in their twenties mostly take interest in computer games.

I would never suspect that. I’ve always thought that spending a lot of time in front of a screen makes your eyes more tired and therefore your vision worse. I don’t play many computer or console games, but I enjoy playing on my Gameboy and board games as well. As long as I’m playing I can stay focused and the game has all my attention, but apart from that, I haven’t noticed me getting less distracted while I’m doing other things.

I think that playing video games is not particularly bad for your health, the important thing is accurate time management and knowing when is the right time to play and the right time to stop. The talk didn’t change my mind about that, it was said that playing might improve your brain work if you are playing not so long.

A very important argument against video games is that playing too much may lead to computer addiction, which, like every addiction, is very serious and later has to be treated by professionals.
I was really surprised by that number, I thought the average gamer would be in their 20s or even teenage years. Even though I have some friends in their 30s who still enjoy playing video games in their free time, I would have never guessed that this is so common. It seems like the people that were growing up when the first consoles like Atari were emerging are the majority in the community of players. I'm really curious to see whether our generation will still be playing video games when we will reach our retirement.

I've heard in the past that people who play video games have better visual cognition, but I was surprised to hear that their vision was also better. Now I feel like I've missed out on playing Counter Strike, because my vision is quite bad. I can't really tell if my distractability improved or declined due to playing video games, but I feel that wanting to play video games used to destract me from more, in my opinion, meaningful or tasks.

I can only tell you about the things I've observed, and I don't really have plenty of contact with young children. But from what I've seen children who play games on smartphones or tablets seem to focus on it so much, that they don't find much interest in social interactions.
@Bartłomiej Rurarz, yeah, the statistics present some quite unexpected results, don't they? As for the potential reasons why people of such age are in the average, you might be in the right track - stability of life surely plays an important role in estimating how much time an individual can spend on hobbies such as video games.

Funny you should mention education - one of my distant family members actually learnt how do add and divide because he needed it to play Heroes 5 better :D
@Kinga Kwiatkowska, your estimation on the average age of a gamer fits most of other peoples' estimations. It is surprising that this number is so above said estimations, isn't it? Although I think Bartłomiej Rurarz has provided a solid guess on why that might be the case - maybe it's actually about the stability and, in consequence, being able to consistently spend some time playing the games.

Good point in differentiating between physical and mental health. It actually became a huge problems for some communities that their most recognisable players are extremely toxic (looking at League of Legends, for example). It's interesting that mental health was not really talked about in the video.
@Magdalena Pierzchała interesting observations. You mentioned "[distinction] between real life and computer games", but what about people whose lives *are* video games? What about professional gamers like Counter-Strike professionals or maybe some full-time content creators like Twitch.tv streamers? How different is their work compared to, for example, professional chess players who live by playing and practising chess? Would your opinion still stand if you replaced every occurrance of the phrase "computer games" with the word "chess"?
@Gabriela Szczęsna, "Now I feel like I've missed out on playing Counter Strike, because my vision is quite bad." is something that I have never expected to hear (or, actually, read) from someone in my entire life :)
• Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
It really surprises me! I would have guessed maybe 22 year old? But look at the date of the video! The Ted talk was published on 2012, so the average age of gamer could be significantly higher than 33 year.
• Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
It surprises me, it is known that staring on computer screen could be damaging your eyesight. Especially blue light. I think computer games could have some benefits for cognitive skills and such, but the biggest problem is that in order to play them you have to sit down, just like you have been sitting down to do your office work or studying. It degenerates muscles to much.
• Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
I didn’t put much thought into the video games influence on health, so I absorbed Daphne opinion like a sponge, so I fully agree with her.
• Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
As I stated before, games makes you sit down too much. This is especially bad for children, when theirs body are in process of developing themselves.
Agnieszka Duda said…
1) Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
This is surprising. I thought that video games are a teenage hobby. If I were to guess I would say the average gamer is 25 years old.

2) Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
There’s a lot going on in most video games. That would explain why they improve our attention span. We slowly train our brains to cope with more stimuli. I’m not sure if this has worked for me. What I know for a fact, though, is that I never feel rested after playing video games. They require too much effort and engagement.

3) Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
I have heard of studies showing positive effects of video games on people’s health before. This video reinforces my existing knowledge, What I am sceptical about is the benefits of gaming on human vision. In my opinion many people play video games in dark rooms which cancels out the advantages described by Daphne.

4) Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
The words created in video games are virtual. The cause-effect relationships may be different from reality. If I child spends too much time playing games it may get a wrong understanding of how the world works. For example, you don’t get a second chance in the game called ‘life’.
If I was to estimate the average age of a gamer before watching the video, I’d say around 30. I’m 23 and I’m a gamer myself, but my father just turned 60 and he is a gamer too, since around 1987. So thinking about that, I was kind of expecting the higher average age. Besides, people in the game industry tend to extract 2 types of gamers: “casuals” and the second group, that is just simply identified as “true gamers”. It might be misleading by the name, but it kinda represents what age those people are, what expectations those groups have towards games, etc. I’d say the average age is lower in the “casual” group, as they are usually kids or teens enjoying an occasional 30 minute or hour session of Fifa or some mobile game like Candy Crush, Angry Birds. But that group is also smaller.

I knew many examples of good influence games have on our organisms, some of them were also mentioned in the video. Myths like “games make your vision bad!” are slowly getting busted. Of course, even modern LED screens can have a bad influence on your vision, but it’s not about games or even the screens themselves – it’s about the lighting you’ve got around you. I’ve read studies that actually, if you sit in a dark room without any other light source than your phone / computer, your sight can be damaged. It’s the same thing with reading books with poor lighting. If it comes to me, I play a lot of an action MMO game called World of Tanks and I think because of the reflex you need to have playing it, my reflexes have improved over the years of playing the game. Also the gameplay kind of forces you to watch the movements in the peripheries of your vision, which made me notice more things happening in the corner of my eye.

I’ve always been very positive about video games. I had a PC since I was 4, and I didn’t turn into a psycho with really big glasses, because my vision went bad. No. But there’re some ground rules, and my parents established them very clearly. First of all – no playing when you have work to do. Want to play? Alright, but your duties first. If you manage to do your homework fast, you can play as long as you want (of course, ‘til getting to bed at reasonable hour). Second of all, good lighting in my room while sitting in front of the computer, I also had a good chair to sit on while doing something on my PC, so I wouldn’t hurt my back. Third of all, I didn’t have Internet connection on my PC until I was 10. And I think this was a very good idea. I could use YouTube or Wikipedia when I wanted to, but on my mom’s laptop and under supervision. I think in the era of cyberbullying, frauds and rapists finding their prey on the Internet, it’s crucial to keep the kids out of the Internet until a certain age. And last, but not least – I didn’t play very violent games as a little child. I didn’t play GTA or some really violent, scary horror games. My first more “vicious” game I played when I was about 16. I never liked gore/horrors, so I never wanted to play games like that, but I think it’s good that my parents or relatives never bought me games like these. I also played some educational games, and my parents (knowing I like drawing) bought me a drawing tablet when I was 8, so I could draw as much as I want, digitally.

If I was to find some arguments against video games, it’d sure be what I mentioned already: violence and gore is not for kids. I wouldn’t let my child play Outlast before turning around 15-16, as well as I wouldn’t let them watch violent horror movies before that age. This also applies to games that are nearly pornographic – and boy, there’re hundreds of those on Steam only, not counting the rest of the Internet. Video games can be bad for health, as Daphne said – binging is never good. I also think that modern trend of putting microtransactions in games available for kids is really bad – especially in the cases when it’s mostly gambling, because you’re paying for “lootboxes” and you never know what’s inside the boxes you pay for.
I never would've guessed that the average age of gamers is 33 years old. I suppose 20-25 would sound more like it. Well, you learn something new every day!
As a matter of fact, I've spent a large amount of my childhood playing games. I never fell for the competitive, multiplayer games, for me it was all about the story. I believe playing racing games or shooters had a positive impact on my perceptive abilities - I consider myself perceptive. So I believe that's true.
But there's another side of the coin in that matter. Playing video games surely takes a large amount of time, so it's easier to forget yourself and your responsibilities. And there's the risk of having spine problems if you play games on an uncomfortable chair or a couch.
So it goes to show that too much of anything is bad for you.
Michał Gawron said…
1. No, I had no idea the average player was 33 years old. This is a shocking discovery for me. If I were to estimate the average age of a player, I would say 12 years old. I was just convinced that this is the age group that is most popular as players

2.The refutation of the thesis that the monitor does not damage eyesight was also a big shock for me. I have a visual impairment myself and I thought it was caused by looking at the monitor for a long time. As for me, I think the host told the whole truth. Alone in everyday life as a player, I feel that I am multitasking. Objectively speaking, I can focus on many things at once, which is very helpful in life.

3.The most difficult thing about young children playing video games is that children have a harder time distinguishing the real world from the virtual world, and they get lost very easily. My brother's children are 5 years old and they play minecraft. It is a game that develops the imagination, but it is also easy to notice that such a child quickly loses the boundaries between the real and virtual world. If we allow the use of the computer at such a young age and playing games, we need to educate children and constantly show them differently between one world and the other.

4.I think I have touched on this topic above. The most important thing is to educate children that the game is not the real world and what is real is better than a video game.
Michał Gawron said…
1. No, I had no idea the average player was 33 years old. This is a shocking discovery for me. If I were to estimate the average age of a player, I would say 12 years old. I was just convinced that this is the age group that is most popular as players

2.The refutation of the thesis that the monitor does not damage eyesight was also a big shock for me. I have a visual impairment myself and I thought it was caused by looking at the monitor for a long time. As for me, I think the host told the whole truth. Alone in everyday life as a player, I feel that I am multitasking. Objectively speaking, I can focus on many things at once, which is very helpful in life.

3.The most difficult thing about young children playing video games is that children have a harder time distinguishing the real world from the virtual world, and they get lost very easily. My brother's children are 5 years old and they play minecraft. It is a game that develops the imagination, but it is also easy to notice that such a child quickly loses the boundaries between the real and virtual world. If we allow the use of the computer at such a young age and playing games, we need to educate children and constantly show them differently between one world and the other.

4.I think I have touched on this topic above. The most important thing is to educate children that the game is not the real world and what is real is better than a video game.
Mateusz Wietrak said…
1.I didn't know the average age was so high. If I had been asked before I think I would have indicated something like 25.
2.Earlier, I hoped the monitor has no effect on our eyesight, but unfortunately for about three years my eyesight began to deteriorate. It seems to me that this is due to the excessive amount of time spent at the screen, so I cannot believe what you write.
3.I think that just playing computer games has no negative impact on our health. It is more about the excessive time spent at the computer and thus the lack of sports in life.
4.As I wrote in the previous point. Excessive time spended on gaming and lack of physical exercise.
1. I wouldn't suppose the average age of a player is 33 - it seems a bit much. If you had asked me for my estimate before this question, I would have been betting around 20 years.

2. I cannot agree with this statement. Based on my observations, I have noticed that people who spend more time on the computer seem slower in their real-world activities. They seem strangely isolated and living "their world". But these are just my observations.

3/4. It's hard to comment on the health effects of games. Of course, when we look at the screen, our eyes vision are getting worse, we often slouch at the computer, etc. But the biggest problem is the impact on mental health and transferring emotions associated with games to everyday life. Of course, my answer is just a generalization. There are hundreds of educational games, hundreds of brutal games, horrors, etc.
s16427 said…
I can't believe that average age of a gamer is 33! I was pretty convinced that "senior gamers" are at most 40, while most of gameras are teens and people in their twenties. If I had to estimate average gamer age I'd say... 24? It's almost third less than it actually is.
About vision, when I was younger my parents always told me not to stare too much at screens, or my eyes will go bad. And here I am, couple of years of staring at screens later and I'm fine. I think screens don't impare our eyesight, I don't know what about 3d/oculus gaming gear though. I've heard that in a long run it can mess up our 3d perception.
Increased hand-eye coordination from gaming is well known fact for years. It's pretty neat practice, when you don't get exhausted and you geniuenly like to play the game.
I think that question of "are games harmfull" is a little bit too wide. I believe that games might be beneficial and harmfull for both kids and adults. It all depends on moderation. Games, if played responsibly are fun and might be even great source of learning. On the other hand, abusive gaming might lead to some psychical problems or even worse, developement problems, when it comes to the kids. Personally, I believe that today kids play a little too much games. It's easy for parents to just hand in a kid a tablet and let him entertain himself. It seriously harms natural developement of social bonds. On the other hand, some gaming mught allow kids for contact during quarantine. In that case that healthy. To sum up, I believe that if gaming is good or bad, depends on modeartion.
1. Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
I didn't know exactly this number but it depends to many things. To be honest our generation is discovering how it is in proffesional gaming. There is many pro players around this age for example in Poland we have PashaBiceps and Neo. One thing which we can observe right now is that the older players have different perspective on this game and young players do more mistakes but they are hungry of game and they often do better statistics in game which is not always equals with winning.

2. Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
Yes playing video games have a lot of adventages. Proffesional players train their reaction and it is better than in average people. Video games can also learn how to fast make decisions which will result the same decision made by normal people but in different time. Anyway what you said is not true in 100% percent because i heard that proffesional soldiers which plays a lot in video games have worst orientation in open space (on the battle field) because when you are in front of PC you have to focus on screen which is in front of you.

3. Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
I always knew that video games can have good impact on people but always there is some good and bad things like for example deterioration of eyesight or back problems. It depends how much time people are wasting in front of PC etc. as always it is good to find the golden mean.

4. Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
As i said in previous point it is always good to find the golden mean. If people spend to much time in front of PC they will have problems with their health like for example deterioration of eyesight or back problems and also they will waste their life on video games which is not good at all.
Angelika Dutt said…
I thought that the average age of the gamer is lower, but on the other hand looking people become addicted progressively and over time.
This is surprising for me, because I thought that sitting in front of the computer for a long time is not good for your eyesight.

I always thought that games have a bad influence on children and I think it's hard for me to change this opinion after one video. Unfortunately, more and more often you can see people who are addicted to the computer and who have a problem with differentiating between reality and fiction.
Artur Król said…
1. Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
My guess would be around 12 years old. And If i had to anserw that question taking into consideration people around me I could have change that anserw to 13. I simply don't know many adult people after 30 that play games. I don't even know a single one
2. Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
Yeah i do. When it comes to visual cognition it sounds really intuitive that staring into monitor on which a lot of things are happoening. It means constant practice of our eyes as long as we don't stare blankly into one space. When it comes to slightly better vision I don't know. I'm wearing glasses and I see these things through my own experience. There must be cases where visual is more efficient for people that stare on the computer but not everytime.
3. Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
That's tough question If playing games is improving or decreasing efficiency and sight of children. I think Daphne changed my opinion a little bit for is it good or bad? We can't tell is she s right :)
4. Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
Children are locking themselves up at home playing games. Forgetting about friendships and becoming antisociable. That leads to depression is early years of life.
1. Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?

To be honest, I didn't expect the average age of players to be 33 years. I thought that mainly 10-20 year olds play games and are definitely the majority of players.

2. Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?

I never thought about it. However, I know that it is worth buying glasses with special filters that will protect our eyesight. This can be useful if we spend a lot of time playing.

3. Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.

I think that people at a young age should not spend much time playing games. This has a negative impact on their contacts with other people through lack of communication in real life. Of course I think that playing games is not bad if we don't spend a lot of hours playing. I played games a lot myself as a child. I think that games develop thinking and have some positive influence on the mind.

4. Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

As I said before, I don't think it's bad to play games if we don't spend too many hours on it. Spending time in front of a computer has a bad effect on your eyesight
1. I did not know it, but I suspected that. I would make a shot for 30 years old.

2. I have never considered it like that, but I will try to find it out. The thing is that it might be hard to find an occasion to test their skills. Maybe a laser tag would be a good place to start?

3. I think we can be trapped here. We should not change our overall opinion about scientific researches regarding only one aspect. There are numerous researches on the negative consequences of gaming. If you want to experiment, look for the "beer is good for health" in Google, and afterward, "beer is bad for health". You will find articles both stating it's good and bad. It is similar to Daphne's example with wine. Anyway, my overall opinion has not changed much, but I simply see, that there are also good consequences.
Jakub Parteka said…
Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?

I had no idea to be honest, if I were asked before watching the talk I would say something about 20-22 would be an average age for a player.

Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?

I must say that I play a lot of video games and I had a few situations that I had a feeling that I spotted more things and faster than some of my friends, but it is not for me to say whether it is connected to video games.

Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.

It did not change my opinion because I do not find video games as something bad for your health (in a normal amount) but I would prefer my children to do something else which would include being more social because I believe that gaming can grow to be a wrong habit and even an addiction. I also believe that playing video games can lead to being antisocial and it is important for a child to learn how to behave and interact with in a society.

Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

I answered that one above by accident but summing it up I would say that arguments against could be:
• Addiction
• Being antisocial
• Missing on life
• Health/posture problems
Dariia Koreiko said…
1. Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
I did not, but I may think about 30 years old. I have heard before that computer games can improve your cognitive skills.
2. Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
No, honestly, I have heard a different opinion about the vision, that generally spending a lot of time in front of the computer can make your vision even worse. But that’s interesting. I also think playing computer games will help you to concentrate more.
3. Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
It definitely did. I think playing computer games can help children to improve their cognitive skills. I heard about it before, but now I am hundred percent sure.
4. Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
Cruelty and aggression of some games can negatively affect the psyche of the child. But again, I think it is a problem of parents, they are the one who responsible for children.
Yennhi Do Duc said…
1. I didn't know that. I thought it would be late 20., maybe 27 years old.

2. Not at all, I heard few times the exact opposite when it comes to vision. I think when playing games, it requires focus on the task, as well as figuring out how to do something better and more efficiently :)

3. I think playing games can have beneficial effect on the development of the child, but not just any games.

4. Except for procrastination or neglect of duties in more extreme situations, it could make a child frustrated if they are not doing well with loosing and overall aggression of specific games can be a bad influence.
Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?

I'm not so shocked. Teenagers or young men also play games, but they have a lot of other activities to do. School, work, friends, passions. When you're after 30, many of your friends have children, family and a lot of work so they don't have much time to see with you. Maybe you are living alone, after coming back home you are exhausted and you only want to play games.

Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?

I have expected that. I think games are not so bad, because they are also developing our mind, skills and etc.

Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.

Spending a lot of time in front of the screen isn't healthy, so I think that we must encourage them to spend time outdoor and do some healthier activities.

Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

Mainly health problems. I think that we must know the limit of every activities.
To be honest I was thinking that the average age of games is much lower, not 33 years old. That’s some unexpected news. If you had to estimate, I would rather say about 20, maybe a bit higher. But thinking about it closely now, I know a lot of people over 20 years old that are serious gamers.
I do expect that, I have read a few articles about that earlier and in my opinion it makes a lot of sense. Games need to focus on small, fast objects, and react even faster, so they need to learn fast reactions and that leads to better, trained, vision and visual cognition. In my opinion games are as good as other training programs, that can help you train your reaction and vision.
On the other hand, spending too much time on video games is definitely not healthy, and should be limited, especially for young people. Even if it trains your vision and perception, during video games your body remains still, and that’s not good for your health at all for a long time. In my opinion it’s the worst and the most dangerous part of being a gamer. Another thing is to let kids play video games properly for their age. Ex. If you let an 8 years old kid play Call of Duty, where he will kill other players, it might have a bad impact on their growth.
1)
I didn't expect the average age of a player to be 33. It seemed to me that it oscillates around 18-20 years.
2)
I was reading research on player perception and indeed there was an improvement after playing dynamic games. Personally, I noticed one interesting thing while playing paintball. My behavior was the same as in the game "CS GO". I knew how to check if there was an enemy player around the corner and how to survive the longest on the battlefield.
3)
In my opinion, children abuse computer games. Despite the many positive aspects, the negative cannot be forgotten. Sport is also healthy until there is an accident. In the case of computer games, children cannot talk to people face to face and have problems with being overweight.
I disagree with Daphne's argument about "mental rotation". While I can believe that the perception improves after 10 hours of playing FPS games, I don't believe that these are long-term effects. Tested persons should stop playing games for 5 months to ensure fair results.
4)
As I mentioned before, the health condition and maybe the lack of childhood memories.
Marek Parr said…
1. Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?

I'm not that surprised, because I guess that in this study someone who plays Candy Crush on their iPhone is considered a gamer. But in my opinion even ignoring this kind of "gamers" that age would be only slightly lower. I don't know why some people still think that only kids play video games. It might have been true in '80s or '90s, but not today. Before watching the video my guess would be 25-30 yo.

2. Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?

I heard about that, but I can't tell how much of an impact video games have on me because I've been playing since my childhood, so I can't compare me before and after becoming a gamer.

3. Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.

I agree with her and I'm glad that someone is trying to undemonize video games, because they had been presented as wrong and dangerous hobby for quite some time in the past.

4. Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

I can only think about health problems resulting from sitting in front of the computer for too long, but I think it only happens if someone plays too much.
Ania Rzeczyca said…
I didn’t know that the average of gamer is 33 years old. I would guess that it would be something like 23 years old. I know that a lot of adults play games, but I was thinking that there are so much more children and teens playing games that the statistics would be much lover. But also I don’t play games so I have no idea about gaming society.

I didn’t expected that people who spend a lot of time in front of a computer have better vision and visual cognition than people who don't. It surprised me. I would rather say, that computer screen and everything what appears at it doesn’t affect at us very well. I don’t play games, only Mario sometimes with friends, but only as a social activity. I don’t play games while my free time so it doesn’t affects me much. I work so much in front of a screen so it makes me tired of it.

I have no knowledge about how video games affect anyone, even children. Ones I’ve heard that games damage creativity, distract and makes children less concentrate at simple activities. But I don’t believe in it. Of course video games have to affects people somehow, but in so many theories I feel just a fear about effects of something new in our culture. I believe that video games everything in normal and healthy amount may be just great fun and no threat.

After watch the video:

Actually this Ted didn’t change my opinion. It was really interested. Those bad affects seemed really legit, but it turned out to be false. Nice that scientists make researches about it. I found it very interesting. Maybe I should play games more to improve my vision skills.

I think that video games are great fun. I prefer other activities but I don’t think playing games as worse than, for example, playing football (only if person playing video games sustain health amount of daily movement).
FilipJatelnicki said…
Did you know that the average age of a gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?

20
Have you expected that people who spend a lot of time in front of a computer have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?

I've heard that people are developing the skill of fast decision making by playing computer games. I wouldn't predict the consequences of better vision or visual cognition.
On the other hand, I see it in myself, that I'm easily distracted by computer games. I don't want to project my problem on others, but I guess, many people suffer from the same issue.

Ignore the details of the previous questions and think about your opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.

Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.

Probably alternative cost is the best argument against computer games. What I mean by that, is that child could be doing something else. I don't mean duties, but for example, do sports or reading book. Argued advantages of computer games are great, but it doesn't mean that other activities aren't better. Encouraging child to focus on entertainment, in my opinion, isn't the best thing you can do.
Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
I didnt know that average age of a gamer is 33 but im not suprised. I would probably estimate it in interval from 28 to 35, mainly because these are milenials who started to play video games as kids and they are main gamers now.

Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
I have heard that people who play a lot of video games has better attention to details and faster reactions and even are more perceptive but i didnt know about better eye sight. It looks like our parents were wrong the whole time. I dont think that games has such an influence on my. I do play some games but im not a gamer in any sense so i dont know which atributes to look for.

Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
I have a nephew who from time to time plays video games and what i can observe is that after some time his posture is starting to be bad (a distorted spine and a crooked head). So if i would point what drawbacks can games have this is what we have. Bad postures and sick spines. But except for that i can see many benefits axcept the fact that games are just an entertainment.

Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
But what can we understand as normal duties? It become common that video games are bad and shouldnt be played by the generation that didnt have such a thing and they are thinking that this is bad for this and that and what studies can show now there is nothing wrong in playing video games. Im not gonna look for arguments why children shouldnt play video games because they should. Of course there should be some commonsense but its nothing wrong.
Leya Chechyk said…
My guess would be 14-19 and 28-35. When you are a teenager, you can ask parents to get you games or PS5 for Christmas, Birthday. As a child, I used to get games for high grades. 28-35 y.o. it's time when you able to buy it for yourself.

I am extremely attentive person and I must admit that playing computer games developed that feature in my childhood. Despite that, my eyesight is very poor (-4.75 and -5.5). Nevertheless, I have a friend, who plays 24/7 and has absolutely no problems with his health.

I have never had a negative opinion about computer games. I played my first computer game when I was 3 or 4 years old. It developed basic education skills like reading, writing, basic math. For me it seems that if you spend too much time doing anything it will have a negative impact. It is important to know when you should stop.

As a child, I was thinking that constant self-development and trying to do better will guarantee me a happy future. It’s the thing about games, they have rules and algorithms and they never fail. You gain points, you win the prize. Games had had their written endings when you just started playing. Honestly, when I was growing up, that broke my heart. Life appears mostly random and chaotic.
Grzegorz Rostek said…
Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
I always thought that the avarage age of gamers would be a lot lower, like about 20 years old.

Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
Actually I've known about it. Modern video games expect you to have great reflexes, and by having only a split second to perform an action we actually train our reflexes. I don't believe that games have any influence to our overall attention and distractibility.

Ignore the details of the previous questions and think about you opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
My opinion before watching the video would be that video games can have positive impact on people, although we need to keep in mind that too much is never good, and binge gaming is definitely bad for our health. I don't think that the talk changed my opinion, because I've already had similar point of view as Daphne.

Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
My biggest argument against video games is that gaming is higlt addictive, and as we know, children are higly vulnerable to addiction. It's worth mentioning here, that some games have a mechanic called "loot boxes", which gives you random items, usually for real money. It's actually gambling, and I don't believe that it's ok to expose children to gambling.
I'd say that the average gamer age is about mid-twenties, I'm astonished that it's this high.

I am not surprised by it. I always believed that games help develop problem-solving skills. Gamers are often put in difficult situations and usually, they have to be quick about the decision they make. This kind of training helps to master those skills. Not many people know that, but the US army actually hired game designers for software to help train their soldiers. I'm not talking of present times, I'm talking about the first 3D game ever - Battlezone from 1980. Even thou the game was designed as just simple vector graphic, it helped soldiers to get used to those decisions.

I'm terribly sorry, but I agree with Daphne. It is hard not to when she is a scientist with measurable data. The reason why most people are reluctant about this topic is violence in some games. This potentially could have an impact on young impressionable minds. However, in the past people got executed in city squares. Not so long ago there were wars and nuclear bombings. Humans are violent species... Maybe, those games are not what is causing the violence, but rather a healthy way to get this aggression out of your system.

For sure the reason I'm lately not playing very often is that they are time-consuming. I still think that the time I spend on games, especially in strategic games that are my favourite, is the time spent well. However, when I get hooked on I loose track of time. It messes with my classes and sleeps cycle, that's why I rarely play nowadays. This can be a problem for a lot of people of different ages.
1. This is very surprising to me. If I had tried to estimate this number before I watched the talk I would have said about 20 years old is the age of the typical gamer. It has disrupted my outlook on gamers, I always thought it was a child dominated market.

2. This is another very surprising fact because it repeats everywhere that the computer "breaks the eyes". I don't play games but when I was younger I remember that I had better concentration and multi-tasking. Playing games apparently stimulates certain parts of the brain that we don't train on a daily basis.

3. In my opinion, playing games stimulates children intellectually and psychophysically. I think children should play selected games with limited violence by their parents. Too early exposure to violence in games can have dire consequences in the future.

4. As mentioned before, violence in games can be very dangerous for children's development. It's also worth paying attention to the conditions in which the child plays. A person who gets involved in a video game may not eat healthy food and get enough sleep.
Jakub Kisiała said…
1. I would say that I expected It. Becoming of player often take place during childhood. Games has been invented around 20 years ago. Numbers are correct.

2. Games could give some opportunity to live some story. Especially most desirable are this which offers some fresh point of view. But some arcade games also could level up some useful skills.

3. Most danger in my opinion are stupid games. I often see children playing some game relies on clicking or only casual shooting. I rally value challenging games. Easy game with cartoon characters shooting each other is not a one of them.

4. I think the only one is not doing normal duties. Even if they could do this, they don’t have any time to stay with real people. They social behavior suffers a lot on it. Young people nowadays have problem to talk each other.
Did you know that the average age of gamer is 33 years old? If you were to estimate this number before you watched the talk, what would be your guess?
I once heard of it before and it suprised me at the time, but i remembered it to be approximately 30 years.

Have you expected that people who spend a lot of time in front of a computer actually have slightly better vision and visual cognition than people who don't? What influence do games have on your attention and distractibility?
Yes I would expect something like that. I played video games my whole life and my vision is perfectly clear so is my visual cognition also better than my friends'. Video games only made my abilities better.


Ignore the details of the previous questions and think about your opinion on video games and their impact on people's (mainly children's) health. Did the talk change your opinion (or parts of it)? In what way? If not, can you point out an argument made by Daphne which you don't agree with? Elaborate on why.
Well, I played video games in my very early childhood and I don't agree with opinion that it can harm them. Of course only when playing video games isn't the only activity that a kid is doing.

Even if you agree with Daphne, can you think of an argument against video games? What could be a legitimate argument against playing video games, apart from playing them instead of doing normal duties? Let's focus on children.
Backdraw of video games is that they can be highly addictive but when parents control time with screen, children should be fine. Also some content in games such as drugs, alcohol or sex can be harmful for a liitle kid.
1. I assume the average age of a gamer is 60 years old.
2. Yes, I heard that there were different studies on this topic, but I do not fully understand and do not always believe in fact, it affects as much as we think.Games quite strongly influence attention on the development of attention and also on the distraction from some things of action. But on the other hand, it develops multifunctionality and multitasking.
3. For me, it was not much of a discovery, it was a surprise in this video, as I myself am a big fan of video games and many things with which I can agree and I can deny since I myself had a lot of experience in this area.
4.In addition to being very exciting for children, games can also help in various types of fast, speedy learning or concepts and influence with the outside world inside the house, this is either a computer or a TV or a mobile phone. This is especially true during a pandemic, since sitting at home can be learned by many things and these things can be learned in video games.

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