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Week 9 [09.12-15.12.19] Microtransactions in video games


Microtransactions, or micropayments, primarily concern the environment of video game players. Skeptical players say that such a system gives a better chance of winning to rich users. On the other hand, game developers don’t see any problem in the additional elements and goods they offer. But what are really microtransactions and how do they affect the gameplay? Is this a serious topic to think about?

So, what’s the matter?

Microtransactions most often occur in MMORPGs (Massively Multiplayer Online Role-Playing Games) and popular FPS (First Person Shooter) games. Microtransactions can be divided into two groups by their nature:
  • aesthetic changes that don’t affect the user's power level in any way (alternative character appearances, weapon themes, various graphic additions, etc.);
  • directly affecting the gameplay, making it easier for the user with add-ons for which he has paid (access to additional tasks, locations, weapons, characters, equipment, etc.);


Admittedly, practically nobody is bothered by micropayments that change the game visually, but the other group raises controversy, which creates unequal opportunities during the game.

Where did the microtransactions come
from and why do they even exist?

Additional payments are a source of income for the game producers. Such payments are especially important when the game is free-to-play. Then the game must earn somehow, and this is the most reasonable option. Problems begin when the amount of money spent by the user proportionally increases the player's chances in the game relative to other players. Sometimes this is a reason for exaggerating the role of additional payments, which is called pay-to-win.

Lootboxes, relatives of microtransactions vs. gambling.

Now I want to introduce the topic of lootbox mechanism. This is the type of virtual chest that you have to pay for, which includes improvements to the game (custom items, additional reinforcements or boosters). In some games, lootboxes can significantly affect the gameplay balance, in the same way as microtransactions. Several administrations of justice have already drawn attention to this matter over the past few years. In 2018, the Belgian Gambling Commission recognized lootboxes as a form of illegal gambling. "Players counting on acquiring the desired item can fall into an infinite loop of spending much money on buying lootboxes until they get it.” – states the Commission.


Scientists call lootboxes “aggressive monetization”, because such a system assumes constant spending on items that the player doesn’t know before buying. This promotes buying unknown, empowering in-game content instead of improving players' skills.

Below you can find a short video that will bring you closer to some of the absurdities of microtransactions:


Questions for you:
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
2. Do you think that addiction to video games is a disease?
3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?

Sources:

Comments

Bartosz Barnat said…
I encountered many microtransactions in games and apps on my phone. It is a really good way to make a fortune because people will use your platform/app/game because it's free and microtransactions mostly let you do something quicker or give you different visualization of something so it won't affect your gameplay (it would be unfait otherwise).

Yes I think addiction to video games is a disease and can ruin someones life really quickly.

It's better to have some microtransactions in a game or platform instead of paying for it from the beginning. For example you are playing league of legends, it's free so population of active people is still big and as a company need to pay their bills they gave players an option to custom their own character by skins that they like. I think it's fair
Karol Michalak said…
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
Nowadays in every bigger multiplayer games there are microtransactions and in mobile games as well. I typically try to control my self and spend my money wisely only for a skins that I really like and if I have some money left.

2. Do you think that addiction to video games is a disease?
Every addiction is a disease but calling something a disease doesn't mean it is contagious. We should rise a helping hand to those, as they may not see the problem this way.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?
Yes, Texas holdem is about skills and maths also but lootboxes are only about pseudrandomised chances of getting something in game. You have no control over it you cannot play with it's mechanics to gain something better it's only pay and watch how cheated you are.
PIOTR PAWLAK said…
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
No, but my friends did that. They pay a lot in FIFA game to buy some points, so they could open packs with players.
2. Do you think that addiction to video games is a disease?
Yes, like every addiciton. Of course there is difference between addiction to alcohol and addiction to video games, but at the end we always see how it ruins our lives.
3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?
Yes, I think so. People are addicted to that, as they are addicted to gambling because they think that they can win or gain something that they could not achive if they did not pay this microtransactions or gamble.
1. Yes, I encountered micropayments. I purchased access to PS Plus - you can say that these are network services for PlayStation. You must have this access to play online. I think it's a big scam. You buy a game, which on average costs about PLN 250, it's a lot of money, and you do not have access to its full content.

2. Of course, any type of addiction is in some ways a kind of pathology. I think, children who start playing games from an early age are particularly at risk. They don't know that there are games that you can do with your friends, such as football. Children spend less and less time together, and more and more with a computer. Is that good? It will turn out in the future.

3. I don't know if it's gambling. In my opinion, this is rather overt robbery. In a sense, the game is some kind of entertainment that requires attention. By playing RPG games or FIFA ULTIMATE TEAM, you develop your character, your team, you spend a lot of time doing some difficult tasks, some of them are impossible to do. At the same time, you know that you can avoid all these challenges by buying the right packages - at this point, in my opinion, the game loses its meaning - the question arises - why should you play?
August Micota said…
1. Of course I did, when I was younger i would say i was totally addicted to these and i'm glad i've grew out from that state of mind or otherwise it would devastate my budget. I'm still paying about 200 PLN a year for premium account in World of Tanks but it's not so much when compared with my ancient antics.

2. Yes it is, I would say that in a past i was addicted to games too not only to microtransactions. I would even skip school only to play a game.

3. As i said i was once addicted to it then yes, it is in some way related to gambling or just touches very similar "nerves" in human brain.
s15385 said…
1. In the middle school I was playing Dofus and if you wanted to have a full access to the game you had to pay for a subscription. I spend so much time in this game and bought many subscriptions.

2. If you are addicted it means that you are diseased. You spend your whole playing video games while neglecting other duties.

3. If you spend only your time getting lootbox and improving your gear, in my opinion it's not a gambling. But when you start spending your money to get better items or skills and it's uncertian that you will get a good one, it's a little bit gambling.
I happened to play League of Legends in my life. This game is free to play, but you can buy character skins. I have repeatedly topped up the virtual currency just to get my character skin.

Addiction to games is a disease, provided that addiction is a disease. For us, addiction is something bad, but it's just getting used to something so much that it is difficult for us to live without it. Can anyone imagine living without food? Nobody. For addicts, addiction is also needed for life. Fortunately, you can stop if you have support and willingness.

Micro-transactions are probably not gambling. It is rather payment for something that can help us in the game. Thus, the game may interest us more. Anyway, I think microtransactions are not gambling. It's just a game: P
1. Yes, I have seen them in various kinds of mobile games. I have never made such purchase, because for me it is a pure waste of money. If it’s not worth anything on the market and cannot be invested, you pay for nothing, literally. On the other hand, some items can become more valuable later, but as a “single player” type of gamer I’ve never been involved in such trading.

2. Yes, like all other addictions. If someone can’t imagine living without something that is not physically necessary, there is something wrong with his mind. The thing which is quite disturbing is that accusations of being addicted to computer games often come from people addicted for example to TV… Cigarettes, sitting in front of television whole day, alcohol and so on are fine, but computer games are all evil and dumb. Is there something more frustrating than hypocrisy?

3. Yes, because it consists of risking some amounts of money to get something valuable, or nothing. Traditional gambling is exactly the same, maybe with small differences depending on the type of game. In poker for example you have some level of control and your skills matter, so I would say it is less harmful than totally random mechanism of loot boxes.
Pawel Bluszcz said…
1. Yes, I have done microtransactions many times while playing computer games. They allowed me to get a premium account, better items for my virtual character - they generally improved the quality of the game. I made them for example in Tibia and Metin2 using PaySafeCard.
2. I think that overuse of games is like a drug and worst time thief. However, what would life be without pleasure? As with everything, if there is moderation in our activities, there is no problem.
3. In my opinion, we can talk about gambling, where there is an element of randomness. In the case of microtransactions, this does not occur so it is not a hazard. However, in the case of lootboxes, yes, we can talk about gambling.
Maciej P s16488 said…
I play a lot of video games, therefore i encounter it quite frequently. I understand subscription and DLC payments and they are fair to me, but i never pay for any microtransactions. For me, it isn't about paying money to company, but i find it unfair and ridiculous.

It depends what do you mean by addiction. If it engages you to the level where it interrupts your chores or you neglect important parts of your life thanks to that, you can call it a disease. But if it is just spending a lot of hours on video games, while still being responsible, living happy life and so on - then even if it is kind of addiction, i wouldn't call it a disease.

It is kind of gambling but in my opinion it is hard to draw a line. In counter-strike one good loot from chest could pay for everything you invested so far. If you think about it as a way of making money - it is a gambling. But if you just try to get special item for yourself and you try your lack, i don't think it is a gambling. It kinda reminds me of these machines where you put a dollar and you get small toy or rubber ball - you would have to consider it as a gambling aswell.
Thank you for your answer. I agree with you that as long as microtransactions don't directly affect the player's gameplay or strength, they are most welcome. Aesthetic changes are my personal favorite, which is why I really like to have such a possibility in games. You mentioned League of Legends, I also play this game and I always laugh at saying that it's a "free to play" game. The amount of money I've spent on this game, my oh my - only the Lord knows. It's only skins, but somehow you want to have them all for your main champions.
Thank you for your answer. I feel you. When buying skins, I often wonder if I really need them and whether it won't be wasted money. I really like your attitude regarding helping people affected by addiction to computer games. Maybe they don't really see this problem, maybe they aren't aware of it. You also very nicely put into words the difficult situation of lootboxes. Very nice comment, my thanks.
Thank you for the reply. From what I can see, the annual PS Plus service costs the same as one game, that is PLN 250. I think this isn't a very big expense from the perspective of the year, but is it necessary? (I mean that this service might not exist at all, it seems absurd to me). Also, I always wonder about the way of thinking of players who pay for all kinds of boosters or account enhancers - what joy do you have for overcoming half the importance of the game by paying once in hundreds of PLN, since you can experience what it has fully to offer without paying anything.
Thank you for your reply. I used to play World of Tanks, I even remember old times when I got my first (and only) "nine" - Leopard PT A, and soon after I stopped playing. Well, if you really got off your addiction to just PLN 200 a year, congratulations, huge progress. Personally, I would consider myself addicted to computer games someday too, but I've never skipped school in order to play games, so I think I was in a slightly better position. Best of luck in keeping your spending on games in good shape!
Thank you for the answer. Personally, I play League of Legends quite regularly, which is why I know what you are talking about. However, even in your case, you may notice that even if you don't spend too much time on a game, it may still tempt you to buy a skin for your favorite character. This is incredible, but sometimes you just feel like it. Yes, I agree with you that microtransactions are not gambling, in fact I was a bit wrong when choosing the third question. I forgot to remove microtransactions from it, only lootboxes were to be left. My bad :c
Thank you for your answer. I agree with you, personally I have never made any purchase related to mindless microtransactions in games, only skins (well, this is also mindless, but please read the next sentence). But if we consider the old skin system in League of Legends, where every skin you had on your account increased its value (you could later sell it on Allegro or eBay), then maybe you wouldn't have such great resistance to buying anything. The introduction of the lootbox system to the game however, significantly reduced the value of all skins. Now I can say that you really need to think carefully before making a purchase. I also don't understand this hate for games - if someone murdered his family, it certainly was because he played games, not because he was an psycho alcoholic or something...
Thank you for your reply. So, have you just admitted to buying empowering in-game gear for your character to outperform other players faster? Shame on you! No, seriously now. I fully understand that premium accounts sometimes give you a lot of useful features that can only improve your gaming experience without harming other players. Extra weapons also sound cool because they can have interesting looks. As for microtransactions as gambling - I forgot to delete it from the question, about lootboxes - I agree with you.
1. Yes, of course. Almost every game or platform has these bad microtransactions. If it only applies to the character's appearance
it's still good, but if the game becomes pay to win it is not fair

2.All addiction is a disease

3. I have no opinion on this topic
Kyrylo said…
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
I was buying some skins and items in games. The existence of microtransactions is justified by the fact that game servers need maintenance and developers -- salary. It is that simple. The existence of them is singleplayer games and their abuse is a highly debatable topic. But killing them means killing online multiplayer games effectively.
2. Do you think that addiction to video games is a disease?
It in fact is. Not many people talk to this, but scientists express their concern about rising gaming addiction, porn addiction, and TV addictions as new rising modern diseases.
3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?
When the item has a price it is a simple purchase. When you are buying lootbox without knowing its contains, and it can have both expensive and cheap items -- this is gambling. Simple as that.
Kuba Berliński said…

1. Yes, I have. I purchased good a few times, however not really expensive. I honestly have nothing against those unless they disturb gameplay.

2. It's hard for me to say, as I have been playing games since child and I still do. There is I guess a barrier that differs games from hobby and addiction.

3. In a way they are. Afterall all of those boxes contain random values, which are simmilar to what gambling offers.
Thank you for the reply. I also think that subscriptions or DLCs are a fair form of collecting money from players in exchange for offering additional content and unlocking the next stages of the game. However, when it comes to microtransactions, taking into account only aesthetic changes, everything else may not exist for me. I was also interested in the way you think about lootboxes and gambling. Indeed, there is a significant difference between opening boxes to get the most money and gain the most skins, and spending money to try your luck to eventually hit the desired item. The joy of obtaining the object of dreams must be enormous.
Thank you for the answer. I also completely don't understand pushing microtransactions into singleplayer games, it seems absurd to me, but when it comes to multiplayer games, you are right, as I wrote in the article - very often they turn out to be the biggest source of income for developers (usually those of free to play games). As for the second question, you are also right, because here I was directly referring to the recent WHO statement, which for the first time decided to add video game addiction to the international classification of ICD diseases, which is to be actually approved on January 1, 2022.
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?

Of course, it is difficult to find a game without microtransactions right now. In PC games these are most often cosmetic elements and here I have bought, for example, skins in CS:GO. As far as mobile games are concerned, microtransactions are more burdensome there and often when we don't pay we have to wait to continue playing. When it comes to such games I avoid them.

2. Do you think that addiction to video games is a disease?

I think so. It is even officially classified as a disease by the WHO.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?

The lootboxing mechanism is closely linked to gambling regardless of what the game producers claim. It is sometimes loud about cases where a child has spent large amounts of money on lootboxes with a parent card attached to the account to get the desired reward. I think that there will be more and more regulation in this matter.
1. I have encountered microtransactions in almost every multiplayer game I played. I don't have anything against microtransactions in games as long as they don't give you advantage. Any cosmetic changes that don't impact actuall gameplay are fine for me. When the game becomes so called "pay to win" model then I stop playing it. Basically I am strongly against a situation that somebody can beat you only because he has more money than you.
2. I think any addiction is a serious problem, you can call it a disease, yes. It doesn't matter what you are addicted to.
3. Yes, definitely they are. Lootboxes by definition provide you with random reward. You can get something that is very rare and unique or you can get something worthless. You can lose and win, it doesn't matter that those are not real things as long as they are worth money. To me it is just gambling.
1. Sadly, almost every game now is plagued with microtransactions. But some of them are not as invasive as some people say. Like in Warframe I've stopped playing this game 1 year ago, but I had a lot of fun playing it. They give multiple discounts, so price in reasonable and items that you can buy are mostly cosmetics. I did buy some of the items with real money, but it felt more like thanking developers for their hard work, after all this game is free to play and they are doing a great job with their updates.

2. I believe that addiction to video games is very similar to alcoholism etc. Everything that is done in excess and has a negative impact on our mental or physical problems can be classified as addiction.

3. In most cases they are. Some games have very predatory microtransacions which are made to make user addicted. Most are based on random prizes and very little chance of getting anything good. Some of the developers design microtransactions in such a way that they look like casino machines, which is scary considering they are targeted at younger audiences. In my opinion, microtransactions should be limited or at least not used on such a scale as it is now. The randomness factor should be removed and the user should get what he pays for.
I have encountered microtransactions many times in video games. Some companies are very selfish and implement them without a second thought about in-game balance which very often leads to game being dead. I mostly accept only cosmetic microtransactions that does not affect gameplay. Addiction is not a disease by definition itself. You do not cure mental illness the same way you treat cancer. Lootboxes are 100% gambling and modern games have very big problem with them. I am glad that many countries started to ban these things.
Kgajewska said…
1. Yes, I have. It's very popular. In my opinion it's not such a bad idea - it's beneficial for players and for company. As long as it's just some visual changes and it's not pay to win, microtransactions are fine for me.

2. Any type of addiction causes imbalance, toxcity or some kind of deficiency, so I'd say that addiction to video games is a real disease, which can destroy someone's life.

3. Generally speaking yes, I think it's a type of gambling and there should be some regulations
1. I play a lot and I see micro transactions everywhere. Sometimes I buy them, but only if they really pay off.

2. No, I don't think addiction to video games is a disease. It's just one of the ways to spend your free time. You just have to know your time.

3. I absolutely disagree with this that microtransaction or lootbox mechanics is a gamble.
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
No, I've never encountered micro-transactions in any form on any platform before.

2. Do you think that addiction to video games is a disease?
Yes, I think video game addiction is a disease. I am waiting for the first therapies for players. I haven't heard of such ones yet ...

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?
I think microtransactions or loot mechanisms are rightly attributed to gambling. People are convinced that they can win or get things they would not have achieved if they had not paid for microtransactions or gambling.
1. Yeah, many times. I have bought a few things in video games, like champions skins in game called "League of Legends" or coins in "Pokémon GO". Although I'm not a big fan of microtransactions, so I try to avoid them and games that are based around those.

2. Yes, of course. It is addiction like any other, but I think people make a big fuss around it and this addiction is not as common as media portray it.

3. In my opinion not every microtransactions are gambling. It really depends on the game, but in case of lootboxes and most games that use them, I agree that these should be attributed to gambling.
1. No, I have never encountered microtransactions in any form because I'm voting by my wallet to change how game producers treat gamers. In my opinion this is the worst way to monetize game. Specially in games which are pay to play it means that we have to buy game before we can play.

2. I don't look at any addiction as disease. I think it another type of problem. It's more mental issue. For me disease is something what has more physical problem such as bacteria or virus.

3. In many games it's look like gambling for example NBA 2K, there are loot boxes which look like gaming machines from casino. So if creators treat that as gambling so it is.
1. Yes, I encountered microtransactions in games that I play. Most of the time they are just cosmetics so I don't really bother with them, because it's a waste of money in my opinion

2. Yes, It's an addiction like drugs, alcohol that may lead to harm in some cases.

3. Yes, lootboxes are gambling, because in order to loot some specific thing that you want, you only have a chance to roll this from 598770984723489 other items in the game. It wouldn't be so hard if not the fact that usually you have 4 chances per lootbox for that.
Thank you for your answer. I agree with you about microtransactions in mobile games. I cannot count the cases in which I found a sweet, nice-looking and encouraging gameplay game, after which it turned out that to be on at least medium level, to minimally match any players, you have to pay for all kinds of additional functions, more energy, premium accounts, etc. Very often this is what today's image of mobile games looks like, we can safely say that 80% of this market is pay to win games, while the rest still has some standards of games worth noting.
Almost in every app we can encounter microtransactions in any form. For example I like mobile games and each of them has such microtransactions, but I’ve never spent money on the games. Sometimes I hesitate to buy something but lucky me, it hasn't happened yet. In my opinion the addiction to the video games is a disease. For example we can see in Japan special camps for addicted to the video games people. And as a developer(not games) I think the microtransaction or lootbox mechanics are rightly attributed to gambling, because developers have to somehow make money and developing process is not that easy and consumes a lot of time.
Thank you for the reply. I also think that sometimes even these more aggressive forms of microtransactions or lootboxes can be justified by the good attitude of the developers, their contribution to the development of the game, constant updates, or listening to the community, etc. I wonder how you would refer to mechanics, like in the case of, for example, World of Warcraft or Guild Wars 2 - where the regular currency earned in the game, can be converted to premium currency, thanks to which you can get all of the premium items for "free". I also think that microtransactions should be reasonable, but it's not always possible to impose certain regulations on developers. It's often the case that developers don't listen to the opinions of players at all, but despite their sentiment or attachment to the game, they continue to play it. Then the topic of poorly formatted microtransactions or lootboxes comes full circle.
1. Micropayments are already available in almost every app or game. It's hard not to notice them, they're literally everywhere. Producers promote them as much as they can and many people can be convinced.

2.Definitely yes. The problem is that gambling has been known for a very long time and its effects are known. Micropayments are relatively recent and have not yet been adequately classified. This can be seen in the case of Belgium, where the part of the micropayments has been banned.

3. I believe that this is certainly connected to each other. As I have written, micropayments have only been in use for a short time and people have not yet regulated them properly. In my opinion, micropayments should be considered a form of gambling.
Roman Batyuk said…
1. Yes, nowadays you can see them almost in every online video games. But I don't use them on principle. I have paid full price for the game itself and they won't make me pay more. Usually, I play football simulators PES and FIFA I know that feeling when somebody wins because he paid real money and you don't.

2. I don't think that addiction to video games is a disease because it does not harm your body like cigarettes or alcohol. You could compare games to books or movies. A lot of people watched 'Games of Thrones' all days long but no one would say that they are
addicted.

3. Of course, loot boxes are gambling. This is the main problem of nowadays games. It is like a casino but in big and legal casinos if you be careful and lucky you can win something. And in games, there could be strange algorithms that are not honest. They just manipulate you to buy more.
s15052 said…
1. Yes, of course. Microtransactions are now everywhere. Sometimes they can be really annoying. It's like business model of selling game - they give you the game for free, but if you want to have more power/more functions you have to pay. Sometimes it gives you ability do to some cosmetic changes like changing your character models but sometimes its "pay to win" - I hate that :(
2. Yes, a lot of young people have problems with that.
3. Microtransactions - no, but lootboxes yes, especially since the youngest are often their victims. They pull out money from their parents, and gambling and the desire to get some extra items consumes them.
Bartosz Waś said…
1. Yes I have encountered those a few times. It is hard not to for someome who played video games because they are around for quite a time. I have never made such a purchase because its a big waste of money for me. I also think its not fair to make people pay more after they have already bought a product or to allow some plyers just buy advantage over others.

2. Yes I think any addiction is a disease. When you cant stop doing something and it badly affects other parts of your life or health it becomes a serious mental problem that needs to be treated.

3. I think it is a form of gambling. The rules are simillar to simple gambling machines. You put money in and expect to get a rewerd back based on pure luck.
Zygmunt Z said…
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?

I have encountered microtransactions on some of my games I used to play on my phone. These included mostly some super-duper powerups that helped you with finishing a level more easily but I never purchased anything.

2. Do you think that addiction to video games is a disease?

Maybe, if you look especially at younger people who do nothing apart from playing all day long. I have never been a gamer myself so I have never considered me as a game addict.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?

I think that it can be compared to a game with one-armed bandit – every time you promise yourself that it is the last time. But then you were so close to winning that you forget about it completely and you purchase something once more, because MAYBE you are going to win this time. It is a vicious circle that can harm you and your pocket a lot.

1. Yes, I have encountered them in most of the games I am playing. I am sometimes purchasing items in games like Dota or Brawl Stars

2. I think that any addiction can be dangerous if not handled properly.

3. Yes, I think that the loot boxes is gambling, since it is "random".
Anna Moskalenko said…
Sure, microtransactions are present almost in any mobile game nowadays. I also played one MMORPG when I was younger and there was a lot of things you could buy using microtransactions, such as weapons, enhancements etc. I’ve never bought anything in this game, as everything there could be achieved just by playing, so it was a good challenge for me but I loved it.
I don’t know. Personally I don’t experience such addiction, however I love games and I play when I have the time for it. But I can easily stop when I have something more important to do. I guess some people could have the addiction though.
I think that paying for something unknown is just stupid. People should be educated about such things as probability and should clearly understand that those things are not as random as they might think.
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?

Yes, many times. Actually it is hard nowadays to find any AAA game that doesn't have microtransactions in it. The same thing goes for other apps. Like social media apps for example. I don't like that kind of selling products and have never paid for anything like that.

2. Do you think that addiction to video games is a disease?

Every addiction is a disease and video games addiction is no exception. Such problems should be solved immediately after finding out about them. If someone has difficulties in taking care about his/her life because the need to play is too strong then such thing should be treated as a disaese, because it is harmful.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?

When it comes to lootboxes - definitely. Gambling is theoretically about luck and risk. Lootboxes are very often rigged from what I've heard and usually there is not much of a chance of winning anything that's worth the money. But casinos work in a similar way and lots of those games are rigged too.
Mykola Suprun said…
1) Sadly, yes, I had to deal with microtransactions. Nowadays, they are so ubiquitous that the only way to avoid them is to restrict your usage of any kind of computer software down to a very narrow set of old or costly applications.
2) I'm not an expert on that topic, but using some common sense, if it is the addiction, then it couldn't be healthy. If not in the medical sense of that word, then in social. All that said, it is not an easy task to properly define what exactly is the "addiction" and when you can separate it from a hobby. But this is a whole other question.
3) There is a good saying on that matter: "If it looks like a duck, walks like a duck and quacks like a duck, it is probably a duck." When it is hard to find an attribute of microtransactions that is not also intrinsic to gambling, it is tough to make a case that they are not the same thing.
1. I'm gamer so microtransactions are common thing for me. Fortunately, these are boxes with cosmetic items like skins for gun or character, which I don't need. Once I buy game I don't want to spent money in game anymore
2. Yes, games are a disease that some cannot deal with. It's like other addictions. If someone postpones the duties for games, something is wrong.
3. In my opinion yes. Some lootboxes contain skins that you can sell. The chance that you will get something good and gain from it is very small. And still people want to risk and try it. It's gambling, but in games
Mateusz Hefner said…
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
I'm myself a player and I play a lot of games so yes I have faced microtransactions. Most of them are overpowered but I can understand the authors of the game that want to earn some money back.

2. Do you think that addiction to video games is a disease?
It's hard to say but I think it's possible due to people saying nowadays you can be addicted to salt altho many people play too much.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?
As I said earlier I can understand people who want to earn some money off it but as a player, I don't like those packs which boost others into god mode. On the other hand, when that lootbox only offers some visual effect I'm totally fine with that.
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?
I have encountered microtransactions, mostly in some silly mobile games. I haven’t made any purchase though because I probably deleted the game after a couple of days, I get bored easily.

2. Do you think that addiction to video games is a disease?

I believe that any kind of addiction is a disease, doesn’t matter if its video games, eating, alcohol or drugs. Addiction is addiction, it can ruin your life and it’s a disease.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?
Yes, I think that lootbox mechanics are just gambling disguised as “fun part of a game”. It promotes gambling to kids who doesn’t really understand what they are doing.
Jakub Brzostek said…
1. Have you ever encountered microtransactions in any form on any platform you use? What was that? Have you made a purchase?

Sure I do! Once I was LoL player there was whole section for microtransactions but I've never tempted to do it! But it was really close many times!

2. Do you think that addiction to video games is a disease?

Addiction is a disease. It doesn't matter what you're addicted to, so obviously yes - I think it is a modern problem. Overall addiction to technology might be challenging for psychologists because we're don't know yet side effects of it but I can assume that it'll be similar to other addictions.

3. Do you think that microtransaction or lootbox mechanics are rightly attributed to gambling? What is your opinion?

I think it's more about lootboxes than microtransactions, but sure it it! There're whole bunch of people who're trying to make a profit of it selling rare "stuff". Beside that I think from business perspective it was brilliant idea because creators make people pay s***tload of real money for extra pixels in the game :))

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