How formed the animation world?
What can we create by combining math, science and coding? You are going to find out that by watching a video. In this film, Danielle Feinberg (Pixar’s director of photography) shows an animation world from the manufacturer’s side. In particular, she pays attention to an impact of light in all her productions.
1. What’s your favourite Pixar’s film?
2. Do you think that science and art can go hand in hand? Why?
3. Have you ever paid attention to the influence of light in an animated film? If you have, describe your favourite scene.
Comments
2. I think so, yes totally. Better software may lead to new way experience - something like interactive movies, for example.
3. No, I have not.
I really like the short Piper animation.
https://vimeo.com/248967449
2.Do you think that science and art can go hand in hand? Why?
I think yes. Technology simplifies the creation process. For example, instead of creating many animations manually, you can shoot with motion capture.
3. Have you ever paid attention to the influence of light in an animated film? If you have, describe your favourite scene.
I pay attention not only to the light in the scene but also to the setting of the frame,the emphasis on details, colors.
Yes, of course, did not see the contradictions in the connection between science and art.
Of course, I always notice how colors play, and shadows in photos, videos. It seems to me that lighting and in truth is an important thing because it shows the dimensions of the subject, the depth, the importance. I can't give you a concrete example, because it is used everywhere, but Danielle Feinberg just does it fantastically.
I have two favorite Pixar films - The Incredibles (2004) and Monsters (2001).
2. Do you think that science and art can go hand in hand? Why?
Definitely yes. Especially when it is such an art as animation, films, etc. Since we live in a world that obeys the laws of physics, people rather will believe in the history of the film, if is looks like in the real world. Thus, animation studios use science to be realistic in their art.
3. Have you ever paid attention to the influence of light in an animated film? If you have, describe your favorite scene.
I know that from video games that the light in animation or in some scene plays a huge role on perception. But I don't have a favorite scene.
2. Yes, definitely. After what I've seen in that video, I can say this without a doubt.
3. I've never paid attention to the influence of light in an animated film, but from now on I will definitely keep that in mind.
I definitely agree that science and art can and should go together. As famously stated by Steve Jobs (who founded Pixar, by the way), it’s the crossroads of liberal art and technology advancement that allows us to progress into the future. I identify myself with these words and with the closing sentence that Danielle says — that you can be both a scientist and an artist.
Unfortunately, I don’t have an eye for noticing subtle lighting features in animated movies and video games. In my opinion, it’s the fact that people don’t notice any unnatural light in animated movies is the greatest success it can achieve.
I think that they should mainly can go hand in hand. Better technology, better effects, better fairy tales. A year ago, in the third year of our studies, we had a subject called computer graphics. Then I had to learn a lot of things and for a moment I looked at such details, but it's been a long time ago . :D
2) Yes. Yes, it is. Current art and animation based on combination of both of them.
There is a lot of scenes in the movies or other medias where it is not obvious that any effects were used. That shows how science helps to create and improve art.
3) As this TED talk showed to us, using right light scene can improve the meaning and atmosphere of it. And for example, if any Pixar's movie used default light in every scene, their movie would look horrible.
In my opinion, science and art are an inseparable part of each other. Art, with science, can make progress and showcase the abilities of art. Science makes the art turn its potentials into reality.
So far, I have not been careful about the effect of the angle of light, but this question made me make this point more precise.
Yes of course ! On the example „Toy Story” children can learn that friendship and loyalty are very important features and should be cultivated.
I can’t tell anything more here because I never paid attention to influence of light in an animated film. The plot is always the most important for me.
I think that science and art can go hand in hand. Better software will lead to better animation, better knowledge will also lead to better animation.
Unfortunately, I haven't had paid attention to it.
Science and art should go hand in hand, not only science can benefit much from more artistic approach to ex: Data representation, art can benefit much more by implementing mathematical side of things into their workflows.
I would say Monster's Inc is a great example when it comes to light in animated movies, not only it's proper application gives great "feeling" to the fur prevalent in the film, its also used in many places to build tension and even hint at plot lines in the film.
a. My favourite film made by Pixar is Inside Out.
2. Do you think that science and art can go hand in hand?
a. Based on this video the answer is definitely, without science and art we could not create such great movies like Toy Story, Where is Nemo etc.
3. Why? Have you ever paid attention to the influence of light in an animated film? If you have, describe your favourite scene.
a. No, I have never paid too much attention to light in an animated film, but I will re-watch Inside Out and I will focus my attention on this aspect much more.
Yes, of course I think that is it possible. I think that actual movies situation is perfect of that. There is a lot of films with very important morals.
To be honest, I have never paid attention to the influence of light in animated film. The most important thing for me is movie plot. To be honest, I don't know when light is used correctly or not.
Yes, totally! Art and science are strictly connected especially 3D animations. You have to be good at math or at least understand it to be a successful senior 3d artist. That's what people from this industry told me.
Light has multiple usages in all sort of movies, not only in animated films. It points our attention on highlighted items or characters. I think we can say it is our guide to some extent. Film director uses it to manipulate the viewer, to show him what is important and guides him through the whole story. My favorite screne with lights from animated films is when the main characters were doing their innovative performance in a circus in Madagascar 3. I was amazed when I saw it in a cinema. There was a perfect balance between different colors of light, elements were shown in a way that you could almost feel them, and even though so many things were moving on the scene, I was able not to get lost. It was truly magnificent.
Certainly, science and art meet to produce a professional work, such as human animation. The designer must absorb the anatomy to understand the mechanism of hand movement with foot and so on.
I haven't ever paid attention to the influence of light in any animated film before, but I know light levels, shadow, glow, reflection and so on. exactly part of the animation field.
1. What’s your favourite Pixar’s film?
I am a huge fan of Pixar, but my favorite is probably Wall-E. Because this film doesn't have any talks, animation is really rich and meaningful.
2. Do you think that science and art can go hand in hand? Why?
Who said that science isn't art. Why people that can transform our physical world to lines of code not creators or artists? I think that there is popular thought that programmers isn't artists, but from my perspective science is just another kind of art.
3. Have you ever paid attention to the influence of light in an animated film? If you have, describe your favourite scene.
Of course. But its hard to say that there is one scene that look the most impressive.