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Week 11 (11.01-17.01.2016) Indie Games

Most of you probably play video games, or at the very least know what they are so I decided to talk about indie games. I rarely play big budget productions like Fallout, Battlefront or Mass Effect, but I tend to really enjoy smaller projects like Botanicula, Limbo, Don't Starve or Machinarium - usually, because of their beautiful aesthetics.

Botanicula - Trailer

SOURCE

Indie games, as the name would suggest are games released by the game development studio without outside funding (although crowd funded games still are considered independent), at least in theory but what in my opinion really lies in the heart of indie games is lack of corporate structure and more artistic freedom than in big games developed by huge studios. Some indie games do get help from publishers but still maintain full control of the creative process.

While for many people it may seem that creating those games is easy - the reality is far from that. Developers usually have to spend a lot of time on their projects, time they can't spend working on other things, this often makes creating their games a really long process if they have a day job too, or require a lot of sacrifice without the guarantee of success or even return of the development costs. A good example of such a case could be Phil Fish, a guy who spent years on his game Fez. While Fez was a success and a great, recognized game, its creator was really bad with people and in the end decided to quit video game design essentially because of the controversy and negativity he himself created around his person (there's even a movie in big part about Fez's development - Indie Game: The Movie). Maybe that's one of the most challenging parts of independent game making - the developer is not only making a game, he is also building a brand, managing social media, creating interest in his product, something that would be handled by whole separate departments in big companies.


My question is - do you know and like other indie games? Or maybe you would like to work on one yourself? Would you prefer to make games with full artistic freedom and express yourself through them without compromises or would you rather be a part of a bigger project?


Comments

There are pros and cons. Firstly it is great that some ideas without official video game publisher financial support are developed and some really great ideas are brought to life. Maybe without involvement some great games would never exist. Personally I like games that are commonly known and are not indie games, but in general I played only few ones. At bachelor studies my specialisation was game development and I created my own game. I know how hard and time consuming it is to finish even small game. Of course one day I would like to commercialise it.
Unknown said…
I've never played such games, but I know few productions
that seem to fill requirements for indie game. For sure it
must be challenging to create game on your own, time, money, motivation, lot of factors you may run out of. I believe that people must love it and I would rather compare it to artistic work than casual game development.
Tomasz Wojda said…
I love the idea of idie games. Not made just to get our cash by DLC and stuff, but rather as a high tech art design! They are also bringing a lot of new things to the table with fresh look at the subject of the game. I know polish developers are preatty awesom at making indie games. cant remember the name of polish one when you are a refugee at war. Ideas anyone?
Unknown said…
I've never played any indie game and I'm not going to do it. For those who would like to make game I would recommend this animation. This is a series of videos. I think it's great :)
https://www.youtube.com/watch?v=dHMNeNapL1E
I don't have the ambition to create a game, but I could work at some large production.
Unknown said…
It's great that you've done your own game :) Can we see your project somewhere? I imagine it must have been a very difficult task to do. I hope that you will release it in the future.
Unknown said…
Certainly, people who make games like this have to love it and it must be their passion. It's nice that you compared it to the artistic work, I think the same about this sometimes, and I'm glad that some games are made with more artistic freedom.
Unknown said…
I think I know what game you are talking about - is it This War of Mine?
Unknown said…
Thank you for this video - it was very funny and cool :)
Of course, not everyone has to have a need to create something personal. I think that large teams are always looking for people specialising in something.
Unknown said…
I'm a fan of big mainstream productions - no point denying it. I've spent countless hours playing Dragon Age, Mass Effect, Metal Gear Solid and many more. But I admit that some indie games have a certain charm. Of course for an indie production to get successful it's way harder than for a mainstream game but because of that the one that do manage to get popular are usually really good. Personally I have played Don't Starve Together with my friends. I got it for free from one of them so why not. I was pleasantly surprised how good it is and it made me consider buying the "alone" version.
One thing I like about those games is that most of the time they have quite unusual graphics. They leave the photorealistic trend behind and look original.
I don't think I will ever become a fan of indie productions but if such a game proves itself "worthy" ;) I'll probably check it out sooner or later.
Kit said…
I hope indie games will be future of gaming seeing that all of the the mainstream development studios are being bought by EA games and major stagnation in game 'ideas' in the mainstream market.
Indie market in comparsion is getting bigger and thanks to early access, steam greenlight and crowdfunding it is also getting better, with bigger possibilities for creating a better quality products.
Right now I'm playing ARK Survival Evolved (http://www.gry-online.pl/S016.asp?ID=27579) and this is a good example of indie game (the only problem is optimization).
But the reason I practically left mainstream games was the community. Once upon a time, in some random indie game I discovered that not all of the Internet is populated with douche-bags. And this was such a good discovery. Suddenly my interaction with people was not limited to shooting them in the face or being T-bagged. I talked to them, and they talked back, like normal, sane people! Unimaginable.
Unknown said…
I really enjoy playing Indie games and I know all the titles you mentioned. I really like 2d indie games with a climate and nice graphics. I also play a lot of "big" games like Dragon Age or Star Craft II but I really enjoy little creative games and most of all I'm really glad that small developers aren't afraid to make their games too hard or challenging and they often mention topic that are "unthinkable" for big game companies.

Recently I discovered a cute little game called "Lovers in a dangerous spacetime". I don't think it got much attention and it has a bit girly stylistics but it's really hard to beat and I think it's a cool concept. Two players drive a circular ship and take places around different "stations" in the ship - engine/4 battle cannons on every side/shield/ultimate move and they can upgrade all of them in different ways.

Here is a short video:
Lovers in a dangerous spacetime

I watched the "Indie game movie" and I recommend it to anyone who is interested in the genre. It's a really well made movie and if you like a game Meat Boy or Fez, you can really see the creative processes behind them. I loved the game Meat boy, even though it was insanely hard and I enjoyed the Binding of Isaac even more.

Videos:
Binding of Isaac gameplay
Binding of Isaac intro
Meat Boy trailer

After watching the movie what was your impression of Phil Fish (creator of Fez)?
Personally, I play mainstream games most of the time. The reason is really prosaic - my favourite type of games is first-person RPG, and it's really hard and expensive to make a game like this in the world of indie games.

However, I know some of the titles you've mentioned, like Limbo and Machinarium; I think they're really, really beautiful from the aesthetical point of view.

If someone is into game-making, I think that making plug-ins and mods is also a good way to start. I know it sounds silly, regarding that most of plug-ins are utilities or graphic packs, but not always! Some time ago I've heard about a project I'm very excited to see: Skywind, a re-creation of Morrowind on the Skyrim engine. I think it's really a great and totally creative project, as people not only convert things from one engine to another, but actually record the music and the voices all over again, make their own 3D models, etc. I only regret Steam has disabled paid Workshop plug-ins - the creators won't have the money for their work, now.
Unknown said…
Creating your own game sounds for many of us like a dream. Can we make it come true? Yes of course but it will take really a lot of time. If there is a chance for me to create something by myself i would certainly make it in small grup of people who shares my passion for gaming and have similar artistic taste. I don't know many indie games but i fully support young and old coders to create them. Ps. Make some multiplayer couz i only play with friends!
Unknown said…
I've never played in any Indie games and I don't know any other examples of such games. I know how difficult it is to create games, even those seemingly simple. About two years ago I personally create a simple game for smartphones. The game was a condition for receiving credit in college.
Indie games are a good start but are really vehicles ysed to exploit talented developers or addicted gamers for free. I would like to make a game for just my friends and it seems facebook emerged. Its impossible to keep a secret independent game because they are unique and get copied.
Playing video games is definitely not for me - I am not good at making decisions nor I don't have skills to play action games. This is why my knowledge on any games, not just indie, is very limited.
But talking about games - my boyfriend was playing The Witcher recently (I know it's not indie at all) and I must say that I fell in love with this game. I was watching it as if it was a movie and I was admiring every little detail. Everything in this game is brought to perfection - no wonder it won (and is still winning) so many different awards all over the world.
Unknown said…
I've heard many good things about indie games, both from my friends and from the Internet. I don't play them too often, but I recently (and finally!) tried out The Darkest Dungeon and I love it. It's a dark yet beautiful game and a pretty challenging one, which is quite rare nowadays. :) I had a lot of fun and I can totally recommend it if you like turn-based dungeon crawlers.
Unknown said…
Thanks for your comment, I also really like Don't Starve and come back to it from time to time. I only played the single player version but I certainly will buy the multiplayer one to play with others. I love it's aesthetics and how it works mechanically (also, Willow is my favorite character :)
Unknown said…
Thanks so much for your nice comment :) First of all I must say that I can't wait for this semester to end because I want to finish one of my favorite games - Dragon Age Inquisition.
Secondly, omg - 'Lovers in a dangerous spacetime' looks fantastic, I have to play it later, thanks for showing me the trailer.

Judging by the movie and what happened after Phil released Fez, he seems like a really misunderstood guy. I think he should have concentrated on other projects instead of fighting people online after releasing Fez.
Unknown said…
I thought you would like "Lovers in a dangerous spacetime" but I warn you that it's really, really hard.
Unknown said…
Thank you for your comment :)

As for the Elder Scrolls I only played Skyrim - I think most of the time I spent with the game was in the character creator :) Sadly it's scope overwhelmed me later into the game.
Unknown said…
I heard about this game. From what I understand it's a really grim game about facing the psychical consequences of dungeon crawling.

It's exactly why I like indie games - they often explore concepts that big companies would consider too risky.

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