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Week 5 (02.11 - 08.11) Game Design For Dummies


What are the key features of game design? What makes us enjoy the game?
What makes the game worth playing?
Every gamer is different, so there is no universal answer to this question.
Probably the first major attempt to determine the source of fun in games was this little chart:


This theory is called Bartle's Taxonomy. It could be a little outdated, since it was roughly formulated in 2000, but it grasps the concept of major game activities or rather major game archetypes.
This chart divides players into four categories and determine the core feature of the game they can be interested in. The easiest way to remember the four categories of players is to use card symbols:
  • Achievers are diamonds (they always seek for treasure).
  • Explorers are spades (they dig around for information).
  • Socializers are hearts (they empathize with other players).
  • Killers are clubs (they hit people with them).
To get more info on this matter watch this video, it clarifies and further expands this theory

Bartle's Taxonomy has become a popular point of reference for designers because of its simplicity of covering basic needs for each group of players. But despite its apparent versatility, it should be taken with a grain of salt. This theory is old, and the gaming community has developed a lot since then.

For example, in the Bartle's Taxonomy diagram there is basically no place for games like Minecraft. Games about creating something. You can somewhat squeeze it between everything, but none of those categories represents 'creation'. And that's something quite popular for nowadays.

If you are not familiar with Minecraft or you simply despise this game, watch this:

So,
What is your type of fun?
Have you noticed something particularly important in design choices of your favorite games?

Comments

Creating a game that will be followed by a lot of players is very difficult. Some designers suffer from many problems. Starting with the creation of the same plot, which will be so complicated and interesting that will interest a user for long period and intrigued him. Another problem is the creation of graphics, which will not only be very good, but will also stood out, at the same time will be optimized for the hardware requirements of the average user. I believe that it is hard to meet the tastes of all gamers, especially with the level of advance of games that is now very high. I think, that by far the greater chances of success are multi-player games, that rely on competition with real users and forces cooperation with other friends.

I do not know a clear recipe for success, because many times I was surprised by the phenomenon of the popularity of games like Angry Birds, which in my opinion were rather weak.
Unknown said…
I don't really know what my type of fun is but I really like 2d indie games with a climate and nice graphics. I also play a lot of "big" games like Dragon Age or Star Craft II but I really enjoy little creative games.

Recently I discovered a cute little game called "Lovers in a dangerous spacetime". I don't think it got much attention and it has a bit girly stylistics but it's really hard to beat and I think it's a cool concept. Two players drive a circular ship and take places around different "stations" in the ship - engine/4 battle cannons on every side/shield/ultimate move and they can upgrade all of them in different ways.

Here is a short video:
Link

Have any of you played “Life is Strange”?
Unknown said…
Choosing a game also depends on players perception of the game concept. This defines wether i rather play single player story line game.For instance, MGSV brought a lot of my attention. It requires a lot of sneaking ,extractions, strategy, exploration and developments tailored with massive map and proper graphics. This concept makes you really focus while playing and you wouldnt want to be disturbed by other players because the game creates plenty of interactions and combat deployment, not to mention unlimitted list of missions ans side-missions.However, Star Wars Battlefront, an the upcoming game with pre-released demo with multiplayer game makes me feel like no other concept would suit. Who wouldnt want to participate in multi shoot-out with star wars characters in deathmatch. In the end i suppose no player has preffered type but it mostly depends on the concept and effort the creators put into the game.
Unknown said…
For me games are a waste of time (yeah, I know that I sound like an old person, but... yeah) C'mon guys, when you play a game you spend hours to achieve something or whatever, it is just impossible to play like 20minutes a week. I definitely prefer to read a book or some nice article in internet :P I used to play a lot in high school and it was extreme waste of time... How much time does it take you in a week?
Tomasz Wojda said…

I would say that every created game today that is gaining popularity has always second bottom . I really like the fact that game development today is that simple ! The amount of source, tutorials and tips on internet enable every willing person to try create one by yourself. There is not any longer necessary to create your own game engine, and their posibilitis for extending and using it in diferent scenerios make them the best way to produce and develop cross platform games. Such a large access to the possibility of making games causes that today we have a lot of niche production created by people totaly intrasted in game development with a vision - not always with best grafhic user interface . Not to mention about the fact that my oral skills comes from playing games :)
Tomasz Wojda said…

I would say that every created game today that is gaining popularity has always second bottom . I really like the fact that game development today is that simple ! The amount of source, tutorials and tips on internet enable every willing person to try create one by yourself. There is not any longer necessary to create your own game engine, and their posibilitis for extending and using it in diferent scenerios make them the best way to produce and develop cross platform games. Such a large access to the possibility of making games causes that today we have a lot of niche production created by people totaly intrasted in game development with a vision - not always with best grafhic user interface . Not to mention about the fact that my oral skills comes from playing games :)
Unknown said…
My favourite type of games is RPG. I really like games with story and with the beginning and the end. My beloved games are Mass Effect, Heroes III and KotOR. Some time ago, I played a lot in the racing games e.g Need for Speed or Colin McRae (It's classic). I think games develop in us reflex and some games force us to think, like strategy games. Now it's very large industry. Players are ever more demanding and it is difficult to interest them, even nice graphic it's not enough. In my opinion augmented reality transferring games to a new level.
Kit said…
Creating a game for everyone is impossible, that's why designers choose their potential customers. And they most likely are choosing the statistical majority or what they're perceiving as statistical majority. And then we have thousands of poor call of duty clones that no one is playing.
And then there is the game popularity. All big companies have enough money to make advertising campaign solid enough to sell their title even if the game is average at best. But almost no indie title will make it to the big audience and if it will, it is probably because of support of popular people on the Internet. I'm not sure how Angry Birds started, but now its a really big franchise with lots of merchandise and Rovio became really big and successful shovelware producer. Just like the zynga. God, those companies are the real cancer on the game industry.
Kit said…
Lot of the tiny creative games is about unique atmosphere, stories and settings, those will fit in 'exploring' kind of fun.
Other are about unusual mechanics and I have no idea, where they belong.
And there is branch of roguelike indie games that are about permadeath and are insanely hard to play through, so they fit into 'achieving' pretty nice.

I love the cat A.I. in single player in this 'Lovers in a Dangerous Spacetiment' trailer.

And sadly I don't played Life is Strange yet. Don't spoil it for me!
Kit said…
For me its 6-10 hours a week right now, because I'm working on my engineering project. I played a lot more in the past.
I hope you're not assuming reading is a better thing to do than playing games. Because that will be not only ignorant but very elitist/snobbish too.
Interactive media can not only convey a meaningful story, it can engage its user more than any other media, make the experience more personal or thought provoking. Or it can slap a pair of giant jiggling boobs up to your face. Or both. All depends on the game.
Kit said…
Yup. Games are the best English teacher.

And yup,open source projects and free software is a real blessing. Creative people can benefit a lot in this times. And in case of poor graphics or User Interface - you can always go and find another game-dev-wanna-be who have skills you require.
Unreal Engine is free from some time, and its a top grade game engine. It have its limits like making dynamic maps, that can be drastically (and not in preprogrammed way) changed in game, but for those tasks you have Unity - more versatile, for me quite easier to use, but a bit less pretty engine.
Kit said…
I do also have Mass Effect trilogy in my personal top ten games.♥
And yep, games do teach people real life skills. For me it was this kind of spatial orientation, when you're not paying attention where you're going, but still know where you are.
With Microsoft Hololens the technology for augmented reality is finally here, but I think designing games for this platform is a big new challenge. Lot of previous game genres and mechanics is not usable. On the other side with this new technology there is new ideas and opportunities.
Kit said…
If your're not a Star Wars fan, then this game is a little less exiting, but its still looks like a solid multiplayer shooter with vehicles and its own 'twists'.
And with game creation its probably important for devs to be really involved in the process. Games are not just business or craft, it's also an art form, and for this to work, you need some inspired artists :)
Unknown said…
I can not say about myself that I'm kind of player. I have a console (X-Box), but the last time I had a joystick in my hand was maybe two years ago, lack of time and willingness. I agree with Natalia, that this is somehow a waste of time and i.e. if I had to choose between playing the game and leaving with friends and grab a ball on the pitch, the ball on live always win. Thus not saying the game is something wrong. A business that revolves through players employ a lot of people.

Personally, I admire the company's success with our "backyard". I'm talking here about the CD Project.
The Witcher, their flagship product was a huge hit around the world. Last I heard, that Hollywood interested in the history o f Witcher, which makes me very happy, because I would like to see one of my favorite novels on the big screen and by the way forget this recorded a few years ago in Poland:)

Unknown said…
Once I played computer games a lot as a little girl and graphics was for me a very important role in choosing the game. I can't determine what type of player I am because a lot has changed since my childhood - my taste and technology. The whole theory constructing/creating graphics, generalization and condition of factors affecting the feelings of the player is very interesting. It's something like algorithm but I think in this games area it is so dynamic that if everyone applied it would not be "pearls" of gaming and if every game have the same formulaic graphic basis on the same rules it will be "milk and water" :)
Unknown said…
I think Life is Strange is great. I wasn't sure if I would like it but then I really got into the story and the concept. Without spoiling it I can say that my favorite episode is the fourth one, but I'm kind of disappointed by the last one. They rushed to much to make it on time and it was too obvious and easy to predict. But I recommend playing nevertheless it's really cool :)
Unknown said…
Most of the time I’m a casual gamer. That’s why I choose e.g. Killing Floor, Guitar Hero or Rayman Fiesta Run. I like short game sessions, so being able to play games which doesn’t have large history is important to me. But occasionally(when I have a time and a willing) I like to play games which have such interesting scenario as Uncharted series have.
Unknown said…
I like play any type of games, so it would be really hard for me to assign myself to one of the group. I like adventure games (with good storyline), sometimes i like to play with my friends, when i have more time i play logical games (solving puzzles etc). What unites all games i play is a climate - the most important thing in a video game.
When I read your presentation's topic, I didn't expect to learn anything new, but in fact I did - I've never heard of those 4 types of players, and that's an interesting thing to know!

I'd say I'm somewhere between an achiever and an explorer. I'm really awkward when it comes to socialising, I rarely play any MMOs - and even when I do, I basically explore the world by myself instead of going PvP (it totally stresses me out! :D).

I'm much more into single-player RPGs, like Elder Scrolls, Bioshock, Vampire: Masquerade, The Witcher, Fallout, etc. I love exploring the world (especially when a game has an open world like in Bethesda games) and looting everything I find (I'm a total hoarder, I tend to take every single piece I find and end up overloaded and unable to move! :D).
I totally agree with Helena here. It's funny when someone says that reading is superior to playing games - it can be, when you're reading scientific books, for example, but if you're reading harlequins or adventure books, it's really not superior in any way. There are lots of interesting and thought-provoking books, movies and games, and there are lots of crappy ones. It's not the type of media that counts, it's a matter of content. :)
Unknown said…
Every gamer is different. Game design in probably one of the hardest things to do. Maybe next one to game programming. ;) Anyway, you need to thing about hundreds of people who potentially could play your game. And all of them are different, like different things, dislike different things. The role of game designer is to make all of them like at least one common thing. The game they are designing. And buy it. It is very hard nut to crack.
Unknown said…
I don't say reading is better but is definitely more valuable to me. In my opinion games are only for entertainment, and reading can be very educative. I don't think that playing games like gta, racing ganes, mmorpg can adjust any other skill than english and maybe reflex? Fron reading you can learn a lot of stuff, either from books or from articles. It fosters your imagination because you have to imagine everything you have been reading. And no, I don't read harlequins nor adventure books and even if some of books I read are not directly educative (some I read for entertainment and some for education or business education) I think it is more valuable than playing games. Besides this reading also broadens and enriches your vocabulary - not only in foreign language but also when it comes to polish. So this are my argumens why I prefer reading than playing games ;) and I understand that you can disagree but don't say I am ignorant or snobish... Pff 😜
Unknown said…
I think that game design is a very difficult task. It must be created for specific group of people. I don't play games in my free time. I choose sport (gym, dance, tennis). A few years ago, I liked to spend his free time at the computer and playing the Sims. It is interesting that you can create people and decide what they can do or not.
Sometimes I install an application - game on the iPhone. I don't have a special type of games. I choose good game design - my favourite flat or 3D.
Michal Kulesza said…
I don't have specified type of fun because... I don't have my favourite game. 2 years ago I was maniacally playing League of Legends. 1 year ago i switched to Counter Strike and now I play FIFA from time to time. I realized that playing games wastes a lot of time so I did everything to stop it.

However, looking at most of the games I can observe that a) there are no designers in some game studios b) people don't care about gamers. It looks like games with easy plot are made to demonstra5e graphical engine, not to entertain people. If plot is better, more complicated games tend to have tons of bugs. I haven't seen any good game for a while (oh yes, I haven't tried any Wiedzmin yet)
In my opinion it’s out of date because the games community has evolved since them and has been also replace by social media. Games are used by adertising companies to promote other games in mobile application. Some people not using games because of different social taste like facebook and twitter more advanced social media applications. The future of games is uncertain and usually younger people are more attracted to this segment with middle class parents disposable income.
Julia Osiak said…
I'm not sure which type of a gamer I am as I don't play that many games in general. The games that I do enjoy are so widely spread on the gaming range that it would be hard to find something in common between all of them.
However, this theory is still quite interesting as the process of creating a game is something that I know very little about. It could be quite fun to take part in creation of a game and then see people enjoying it.
I used to think that books are generally more valuable too, but right now, I just can't agree with you. And I'm saying it as a book worm - I read about 50 books a year.

You've mentioned GTA and racing games as an example - and you're right, these games don't teach you anything except for reflex and language skills. But these are just two examples, and I could easily give examples of books that teach you nothing as well - just like the harlequins that I mentioned.

As I said, it's a matter of content, not medium. You can watch some documentary on Discovery, which is valuable, or "Trudne sprawy", which is not. You can read "Fahrenheit 451" which is called great literature, or you can read "50 Shades of Grey" which doesn't even improve your language skills, for it's so badly written. It's the same for games. There are bad games and good games, games designed only to give you fun and games which question your morality and your choices. It's only up to you which type you choose.
Unknown said…
I have never been a potencial players. I don’t like games. But your articles is very interesting because it shows psychological and social aspects in a game. Bartle done good job, his observation gave us many informations. I think that if I play games I would be a Socializer.
Unknown said…
Personally I play mostly small, independent games, however I also enjoy games like Dragon Age. What's most important for me in a game is it's art, not necessairly it's graphics, but visual consistency. Basically for me to enjoy a game, it needs to look pretty and be visually appealing. I also love to create characters and explore the game's world, so I guess it makes me an explorer in this classification. Not playing online games I can hardly consider myself a socializer. Achieving is also not that important for me, and killing migh as well not exist.
Unknown said…
Well, I think that majority of people likes more than one genre, otherwise it could be very limiting.
What is atmosphere like in your favorite games? Is it always similar mood or it varies?
Unknown said…
You sound like mobile games are less 'real games', and for now it is somewhat true, becouse big companies like zynga or rovio think exactly the same thing. But should this topic be treated like this? Mobile media limits high polygon smooth graphics and controls, but it does not limits storytelling and narration. It's sad, that most of mobile games are single-task no-brainers or a simple logic games at best.
Unknown said…
How many single player games have you completed lately? Becouse investing lot of time in multiplayer competitive games can restrain you from playing games with actual plotline.
I'm not telling that games with plot are the only right choice, but it's a lot easier to like a game where no one tells you, that he slept with your mother :)
m basit m said…
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