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Week 10 (25.05-31.05) Movie Pre-Production

Movie production is an iterative process. It starts with just a simple idea but its goal is astonishing product loved by millions. This process rarely takes months, more often these are years and in some cases even decades. It consists of three main steps (or milestones if you prefer):

  • Pre-production - a process of developing a story and it’s background from an idea.
  • Production - the time when actors and actresses perform in front of cameras.
  • Post-production - the moment when everything is mixed, retouched and very often recreated from scratch in a digital form.

In this article I will try to give you a primer on the pre-production phase which is very often called the most important part of movie production process. Many movies were never produced because during this phase it turned out that they are really bad. Even more movies that should never have been produced slipped through it wasting millions of investor’s dollars.

It is composed of three main sub-phases:

  • Screenwriting
  • Storyboarding
  • Pre-visualization

Screenwriting

It’s all about the IDEA. The main and the simplest thing you want to show to the world. The cycle of life, the fight of good and evil - those are examples. But as you know the idea is not enough. You need the main character, a story and some kind of conflict that will drive it. It’s called an outline.

script-outline

Sintel Open Movie - Script outline

When you know what you want to tell in your story a script is created. It’s a long and hard process if you want to create a good one. Some movies have only one or two script versions, those movies are mostly the bad ones. Well funded feature films which are 90 or more minutes long usually have tens of versions (like Ben-Hur or Blade Runner).

script-with-notes

Sintel Open Movie - Script draft

script-final

Sintel Open Movie - Final script


Storyboarding

After the script is finished it’s time to visualize it. The simplest and the most cost effective way is to do a comic like series of sketches called a storyboard. It’s the moment when a director, a producer and investors „see” the movie for the first time. It’s much simpler to show the story and camera movements to other people working on a movie then to talk about it. If something doesn’t work at the storyboard level, it won’t work at further steps too.

storyboard

Storyboard

In addition to the storyboard concept arts are created. Concept arts are pictures of scenery, characters and props which create the main feel of the movie. They are used in later stages to help actors get into their characters, find suitable locations to shoot and prepare 3d models during post-production.

concept-art

Sintel Open Movie - Concept Art

The final step of this phase is the creation of the so called animatic, an animated version of storyboard with simple characters and camera movements. It is a very first time when people working on the movie can see things move.

Iron Man Animatic


Pre-visualization

Pre-visualization is the final step of pre-production process which was only recently added to the movie production pipeline. It was possible thanks to the speed and flexibility of 3d modeling and animation. The goal of pre-viz is to create a whole movie but in low quality and as quickly as possible.

It’s much cheaper and easier to experiment with lights and camera angles in 3d environment hiring just one software operator then on set in a rented studio with actors and borrowed equipment. Not to mention the cost of electricity and camera film which are quite high itself.

Into the Storm PreViz


Sources

Comments

The movie production process is for sure very complicated and time consuming. It involves a number of discrete stages including an initial story, idea, or commission, through script writing, casting, shooting, sound recording and reproduction, editing, and screening the finished product before an audience that may result in a film release and exhibition. After all they earn a lot of money for this hard work. Typically, it involves a large number of people, and can take from a few months to several years to complete. The most important in my opinion is idea. Without good scenario and plot the movie has no chance for a success.
Unknown said…
That's a pretty informative post. I'm a bit into movie productions so I've participated in the pre-production of a few projects but that is still an interesting subject.

I don't know if that is a mistake but both of your links for Sintel scripts lead to the main page (I assume) and a post about a child being called Sintel after the movie.

Anyway what I can tell from experience is that Polish people have a serious problem with writing scripts in a proper format. Not mentioning grammatical errors, I've seen so many scripts written in bizarre ways - some of them already included a shooting script or the number of pages wasn't even close to the movie length (1 page should equal 1 minute of screen time). Movie scripts have a very specific format and it's very important to stick to it (it shows that you are a professional). Anyway if someone is interested here is a very good website where you can see real scripts for different movies - a lot of them you probably know because there are a lot of box-office movies. It's really good for reference and it can help to learn a bit more about screen writing.

http://www.imsdb.com/
rf. said…
Many processes have a sub-processes of their own. As in movie business, you also have pre- parts in software production. Basically every time you are about to create something, it's really worth to rethink idea many times and be sure what and why will you work on. Saves lotsa $ and time.
Great article, really liked reading it!
MartaSB said…
Quite large amount of information here, and really interesting! I didn't know much about movie pre-production and I'm very astonished with the load of work there. I appreaciate creative work because it requires much more than knowledge or ability to use some tools. For sure I will read more about this topic :)
Unknown said…
Yes, Sintel links lead to the main page of this Open Movie project though if you click on the image itself it will open in full resolution. That's because those images are taken from directly from Sintel project files freely available on the Internet and on the Sintel DVD disc under Creative Commons license.

Proper scriptwriting is an art itself. 1 page per minute can be very limiting and for inexperienced scriptwriters hard to accomplish. But if somebody has problems with his native language grammar... such person for sure should not write scripts.
Unknown said…
Thanks! I'm glad you liked my article.

I totally agree that pre-phases are something general and can be implemented in every process. R&D in many cases saves money.
Unknown said…
Nice summary!
Unknown said…
Creative work is the best! I miss the time when I was helping my friend realize a BA animated movie. All those hours spent discussing the story, creating characters and world and later animating it to finally see finished product. It was rewarding.
I think that most of SNM students know that topic quite well - on several occasions we had to write scripts or draw storyboards, sometimes for our own animations.

Pre-production process is of course very important - no one makes a movie just by getting an idea, grabbing a camera and shooting.

I really like watching animatics for the movies I've seen. I think it's really interesting to see how they change. Quite a lot of them are posted online on youtube or added as an extra to a DVD.
Unknown said…
This topic is not unfamilliar to me because I study art and I'm know how it is important to follow all these steps in production. This steps can be similar to others workflow for example games or advertisements. I love to see all storyboard maps and it is really impressive how some of them can be so beautiful. I also heard the legend that some of the director start to read a script when it measures about 15 cm :D
Unknown said…
Wow! It's very interesting topic of this article for me. When I was a little girl I wanted to be a movie producer or a scenarist. Apart from that I prefer theater and "living" art with living, real (not reccurent) emotions, for me it's one of more creative profession. Pre-production is most important stage from all three and the final result depends on the idea and whole concept of move.
Unknown said…
I'm familiar with this subject. Throughout my studies at SNM I had to deal with pre-production several times and I agree it's a very important, if not necessary, part of the creative process. It takes some time and effort to complete, but when done properly it can save a lot of time later and allows efficient teamwork. And it's like a good checkpoint for the project – when something goes wrong you can go a few steps back to revise your material.

I love storyboards and concept art, seeing and making them alike. It's interesting to see how some ideas change over time and why they changed in the first place. Inspirations, thinking process – everything is there and it's very informative. :)
Unknown said…
Really interesting presentation with a lot of great links. I especially liked Iron Man 3 animatic. I'm familiar with pre-production process, but seeing all these steps in real word examples was really informative.
Unknown said…
I knew that the process of creating a new movie is long and complicated. However, I didn't know the different stages of making a movie. With this presentation I learned many new things. The best step for me in pre-production is pre-visualization, because at this stage I will see the greatest effect and an outline of how the final product will look like.
Unknown said…
I worked in a production company for a year. We produced few commercials, for example some of the Play’s mobile network. It is a very hard work. Sometimes I had to wake up at 4am to be on set at 6am till 23pm. Nevertheless, time spend on set was great. I loved the exciting atmosphere and working with such an amazing actors as Maciej Stuhr or Marek Konrat.
Unknown said…
I used Pre-Production only at the university. I belive that is varry important part of each project. Personally I made animation. I can`t imagine work with out any plan, screenplay or idea. Before each work I`m planned at first what will be contained inside my work. Always a few ideas have to be rejected. And then created something interesting.
This comment has been removed by the author.
Personally, pre-production is the most interesting part of the movie creating process as everything can happen. All the mise-en-scene is created and everything might turn out fine or totally wrong. For instance Matrix, Interestellar, Grand Budapest Hotel are those which had long and perfect pre production process on every level from costumes through breaking technology to practical visual effects rare these days.

Post production is the last resort in case first 2 phases have failed.
Mateusz Frycie said…
The articles is very interesting and informative. My sister used to working in movie industry, nevertheless she dealt with post production tasks. She was making subtitles to the movies and preparing dialogue lists for the Polish lecturers. I bet pre-production and production are even more fascinating, as those are truly crative processes.
Unknown said…

Thanks for your post, it’s a good ball of knowledge. I’m a student of SNM, so I know this topic very well. It’s not a secret knowledge for us- students SNM.
I totally agree with you that the pre-production is one of the most important time in whole production process. Unfortunatelly It is long and complicated proces.
It is very long process. Of course animated film is made longer that actor film and I think that the number of people who work them is high than the number of people who work of animated story.
Pre-production is a very important phase. There are lot of movies which appeared in theatres even though I think that they should be canceled during pre-production. You mentioned that professional cameras still use camera film. Why?
It seems to be obsolete and wasteful. As far as I know postproduction is done on computers, so why not just save everything in digital form from the beginning?
Unknown said…
Additional content on DVD or Blu-ray discs is what I love to watch just after the movie. Deleted scenes and stuff from pre- and post-production is my favorite. Second to that are director and crew comments.
Unknown said…
Theater is great! Without it there would not be any movie. Ever. I'm very afraid that at some point in the future this art will be lost. That would be sad for humanity.
Unknown said…
I thought that Iron Man 3 animatic will get a bit more attention then other, less known links. ;) The way how Rober Downey Jr. AKA Tony Stark face is blended inside it is just great.
Unknown said…
Pre-visualization is most informative step before whole movie is finished. It basically is a movie just in low quality. http://video.wired.com/watch/design-fx-thor-the-dark-world-previsualization-effects-exclusive here you can see how pre-viz blends with finished movie on example of Thor. Almost everything is the same. Besides effects quality and presence of actors.
Unknown said…
When you say that post production is the last resort it sounds like it is a just for fixing. It is not. All three movies you mentioned relied heavily on post production work. It is obvious in the case of Matrix and Interstellar but Grand Hotel Budapest also did. Almost every set and environment in this movie is digitally created or heavily altered.
Julia Osiak said…
This is a very interesting and informative article! I had a vague idea of how the pre-production process looks, but this gave me a clearer view on this subject. I especially enjoyed the Sintel scripts - the juxtaposition of the draft and the final version. I would love to see the drafts and final versions, or storyboards of some of my favorite movies. It would be a great experience to compare authors' ideas and visions with the final product.
Unknown said…
I always was interested in movies and more than that - in the way they were done. It is pretty magnificent how something stupid and foolish (lets be honest, without special effects and all those 'super-filters' most of the modern super movies look like crap) transforms in to something epic with all those explosions, lights, epic music and 3D dragons, which are big as a high-scraper. So all those steps of producing a movie are interesting and informative. It is always interesting to know how it is done step by step. Thank you!
Unknown said…
That is common that people think digital cameras are better. And to be honest they start to be. But only the greatest and highest priced like RED or Arri can be compared to the analog, film cameras. Why? Because of f-stops... or ability to capture not even lit scenes and low lit scenes. Digital sensors are really bad at such tasks and provide very grainy recording. Not to mention that digital cameras provide much lower resolution then traditional film cameras. That's why movies from VHS era like first Star Wars and even much older movies are now available in Full HD on Blu-ray disks. They aren't upscaled. They were shoot at analog medium that today we are able to sample at better rate. In 50 yeas when new formats become popular such movies could be resampled again and still look great after some minor fixes but it won't be the case for movies shoot in digital HD.
Unknown said…
Search for them! Very often such work-in-progress materials are provided on DVD or Blu-ray especially in some collectors editions.
Unknown said…
Yeah, pre-production is very important part. I tried to do some of the things that you have mention during my studies, but student projects are simply too simple to do something more than short storyboard. Writing a script or creating concept arts are things that need a lot of work, a lot of people, and a lot of time (of course when you want it to be outstanding :) ). I have never done anything that big and complex to use any of those techniques. how about you?
Pretty cool article! I've never tried making any kind of serious, long-length movie myself, but from my humble experience I could imagine how difficult, however, interesting and enjoyable it might be!
That's a really informative and interesting post.
Although I'm more of a game programmer I might eventually make use of the steps that you described, as often cinematic world translates at least in some way to a game development.
Who knows, maybe someday I'll have to work with creating cutscenes of some sort!

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